public static IsSoundbankGenerationAvailable ( ) : bool | ||
Résultat | bool |
public void OnGUI() { using (new UnityEngine.GUILayout.HorizontalScope("box")) { AkWwiseProjectInfo.GetData().autoPopulateEnabled = UnityEngine.GUILayout.Toggle(AkWwiseProjectInfo.GetData().autoPopulateEnabled, "Auto populate"); if (AkWwiseProjectInfo.GetData().autoPopulateEnabled&& AkUtilities.IsWwiseProjectAvailable) { AkWwiseWWUBuilder.StartWWUWatcher(); } else { AkWwiseWWUBuilder.StopWWUWatcher(); } UnityEngine.GUILayout.FlexibleSpace(); if (UnityEngine.GUILayout.Button("Refresh Project", UnityEngine.GUILayout.Width(200))) { treeView.SaveExpansionStatus(); if (AkWwiseProjectInfo.Populate()) { PopulateTreeview(); } } if (UnityEngine.GUILayout.Button("Generate SoundBanks", UnityEngine.GUILayout.Width(200))) { if (AkUtilities.IsSoundbankGenerationAvailable()) { AkUtilities.GenerateSoundbanks(); } else { string errorMessage; #if UNITY_EDITOR_WIN errorMessage = "Access to Wwise is required to generate the SoundBanks. Please select the Wwise Windows Installation Path from the Edit > Wwise Settings... menu."; #elif UNITY_EDITOR_OSX errorMessage = "Access to Wwise is required to generate the SoundBanks. Please select the Wwise Application from the Edit > Wwise Settings... menu."; #endif UnityEngine.Debug.LogError(errorMessage); } } } UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); treeView.DisplayTreeView(AK.Wwise.TreeView.TreeViewControl.DisplayTypes.USE_SCROLL_VIEW); if (UnityEngine.GUI.changed && AkUtilities.IsWwiseProjectAvailable) { UnityEditor.EditorUtility.SetDirty(AkWwiseProjectInfo.GetData()); } // TODO: RTP Parameters List }
public void OnGUI() { GUILayout.BeginHorizontal("Box"); AkWwiseProjectInfo.GetData().autoPopulateEnabled = GUILayout.Toggle(AkWwiseProjectInfo.GetData().autoPopulateEnabled, "Auto populate"); if (AkWwiseProjectInfo.GetData().autoPopulateEnabled&& WwiseProjectFound) { AkWwiseWWUBuilder.StartWWUWatcher(); } else { AkWwiseWWUBuilder.StopWWUWatcher(); } GUILayout.FlexibleSpace(); if (GUILayout.Button("Refresh Project", GUILayout.Width(200))) { treeView.SaveExpansionStatus(); if (AkWwiseProjectInfo.Populate()) { PopulateTreeview(); } } if (GUILayout.Button("Generate SoundBanks", GUILayout.Width(200))) { if (AkUtilities.IsSoundbankGenerationAvailable()) { AkUtilities.GenerateSoundbanks(); } else { string errorMessage; #if UNITY_EDITOR_WIN errorMessage = "Access to Wwise is required to generate the SoundBanks. Please select the Wwise Windows Installation Path from the Edit > Wwise Settings... menu."; #elif UNITY_EDITOR_OSX errorMessage = "Access to Wwise is required to generate the SoundBanks. Please select the Wwise Application from the Edit > Wwise Settings... menu."; #endif Debug.LogError(errorMessage); } } GUILayout.EndHorizontal(); GUILayout.Space(5); treeView.DisplayTreeView(TreeViewControl.DisplayTypes.USE_SCROLL_VIEW); if (GUI.changed && WwiseProjectFound) { EditorUtility.SetDirty(AkWwiseProjectInfo.GetData()); } // TODO: RTP Parameters List }
public void OnGUI() { using (new UnityEngine.GUILayout.HorizontalScope("box")) { AkWwiseProjectInfo.GetData().autoPopulateEnabled = UnityEngine.GUILayout.Toggle(AkWwiseProjectInfo.GetData().autoPopulateEnabled, "Auto populate"); if (AkWwiseProjectInfo.GetData().autoPopulateEnabled&& AkUtilities.IsWwiseProjectAvailable) { AkWwiseWWUBuilder.StartWWUWatcher(); } else { AkWwiseWWUBuilder.StopWWUWatcher(); } UnityEngine.GUILayout.FlexibleSpace(); if (UnityEngine.GUILayout.Button("Refresh Project", UnityEngine.GUILayout.Width(200))) { treeView.SaveExpansionStatus(); if (AkWwiseProjectInfo.Populate()) { PopulateTreeview(); } } if (UnityEngine.GUILayout.Button("Generate SoundBanks", UnityEngine.GUILayout.Width(200))) { if (AkUtilities.IsSoundbankGenerationAvailable()) { AkUtilities.GenerateSoundbanks(); } else { UnityEngine.Debug.LogError("Access to Wwise is required to generate the SoundBanks. Please go to Edit > Project Settings... and set the Wwise Application Path found in the Wwise Editor view."); } } } UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); treeView.DisplayTreeView(AK.Wwise.TreeView.TreeViewControl.DisplayTypes.USE_SCROLL_VIEW); if (UnityEngine.GUI.changed && AkUtilities.IsWwiseProjectAvailable) { UnityEditor.EditorUtility.SetDirty(AkWwiseProjectInfo.GetData()); } }
public void OnGUI() { AkWwiseProjectInfo.DataSourceType ds; var buttonWidth = 150; using (new UnityEngine.GUILayout.HorizontalScope("box")) { ds = (AkWwiseProjectInfo.DataSourceType)UnityEditor.EditorGUILayout.EnumPopup( AkWwiseProjectInfo.GetData().currentDataSource, UnityEngine.GUILayout.Width(buttonWidth)); UnityEngine.GUILayout.Space(5); var projectData = AkWwiseProjectInfo.GetData(); if (ds != projectData.currentDataSource) { projectData.currentDataSource = ds; m_treeView.SetDataSource(AkWwiseProjectInfo.GetTreeData()); } if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem) { projectData.autoPopulateEnabled = UnityEngine.GUILayout.Toggle(projectData.autoPopulateEnabled, "Auto populate"); } else { projectData.AutoSyncSelection = UnityEngine.GUILayout.Toggle(projectData.AutoSyncSelection, "Autosync selection"); AkWwiseProjectInfo.WaapiPickerData.AutoSyncSelection = projectData.AutoSyncSelection; } UnityEngine.GUILayout.FlexibleSpace(); if (UnityEngine.GUILayout.Button("Refresh Project", UnityEngine.GUILayout.Width(buttonWidth))) { if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem) { AkWwiseProjectInfo.Populate(); } Refresh(); } if (UnityEngine.GUILayout.Button("Generate SoundBanks", UnityEngine.GUILayout.Width(buttonWidth))) { if (AkUtilities.IsSoundbankGenerationAvailable()) { AkUtilities.GenerateSoundbanks(); } else { UnityEngine.Debug.LogError("Access to Wwise is required to generate the SoundBanks. Please go to Edit > Project Settings... and set the Wwise Application Path found in the Wwise Editor view."); } } if (projectData.autoPopulateEnabled && AkUtilities.IsWwiseProjectAvailable) { AkWwiseWWUBuilder.StartWWUWatcher(); } else { AkWwiseWWUBuilder.StopWWUWatcher(); } } using (new UnityEngine.GUILayout.HorizontalScope("box")) { var search_width = System.Math.Max(position.width / 3, buttonWidth * 2); if (ds == AkWwiseProjectInfo.DataSourceType.FileSystem) { m_treeView.StoredSearchString = m_SearchField.OnGUI(UnityEngine.GUILayoutUtility.GetRect(search_width, 20), m_treeView.StoredSearchString); UnityEngine.GUILayout.FlexibleSpace(); } else { m_treeView.StoredSearchString = m_SearchField.OnGUI(UnityEngine.GUILayoutUtility.GetRect(search_width, 20), m_treeView.StoredSearchString); UnityEngine.GUILayout.FlexibleSpace(); var labelStyle = new UnityEngine.GUIStyle(); labelStyle.richText = true; UnityEngine.GUILayout.Label(AkWaapiUtilities.GetStatusString(), labelStyle); } } UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing); UnityEngine.GUILayout.FlexibleSpace(); UnityEngine.Rect lastRect = UnityEngine.GUILayoutUtility.GetLastRect(); m_treeView.OnGUI(new UnityEngine.Rect(lastRect.x, lastRect.y, position.width, lastRect.height)); if (UnityEngine.GUI.changed && AkUtilities.IsWwiseProjectAvailable) { UnityEditor.EditorUtility.SetDirty(AkWwiseProjectInfo.GetData()); } }