public void Terminate() { #if UNITY_EDITOR ClearInitializeState(); if (!IsSoundEngineLoaded) { return; } #endif AkWwiseInitializationSettings.TerminateSoundEngine(); AkRoomManager.Terminate(); }
public void Terminate() { #if UNITY_EDITOR ClearInitializeState(); if (!AkSoundEngine.EditorIsSoundEngineLoaded) { return; } #endif GetInitSettingsInstance().TerminateSoundEngine(); AkRoomManager.Terminate(); }