public static void Init()
    {
        //Do nothing if Manager exists
        if (s_portalManager == null)
        {
            s_portalManager = new AkPortalManager();
            s_portalManager.Populate();

            //Register the update function to be called at each frame
            UnityEditor.EditorApplication.update += s_portalManager.UpdateEnvironments;
        }

        //Unregister in case we were registered
        UnityEditor.EditorApplication.update -= Init;
    }
	static public void Init()
	{
		//Do nothing if Manager exists
		if(s_portalManager == null)
		{
			s_portalManager = new AkPortalManager(); 			
		
			s_portalManager.Populate();

			//Register the update function to be called at each frame
			EditorApplication.update += s_portalManager.UpdateEnvironments;
		}

		//Unregister in case we were registered
		EditorApplication.update -= Init;
	}