public static uint AuxSend(Vector3 pos, AkAuxSendArray array) { array.Reset(); Zone z = Zone.Get(pos); if (z == null) { return(0); } else { uint count; switch (z.Reverb.Value) { case ReverbMode.Room: array.Add(AK.AUX_BUSSES.REVERB, 1.0f); count = 1; break; case ReverbMode.Subtle: array.Add(AK.AUX_BUSSES.REVERB_SUBTLE, 1.0f); count = 1; break; default: count = 0; break; } return(count); } }
public void UpdateAuxSend(UnityEngine.GameObject gameObject, UnityEngine.Vector3 position) { if (!isDirty) { return; } auxSendValues.Reset(); AddHighestPriorityEnvironmentsFromPortals(position); AddHighestPriorityEnvironments(position); AkSoundEngine.SetEmitterAuxSendValues(gameObject, auxSendValues, (uint)auxSendValues.Count()); isDirty = false; }
public void UpdateAuxSend(GameObject gameObject, Vector3 position) { if (!isDirty) { return; } auxSendValues.Reset(); AddHighestPriorityEnvironmentsFromPortals(position); AddHighestPriorityEnvironments(position); AkSoundEngine.SetGameObjectAuxSendValues(gameObject, auxSendValues, auxSendValues.m_Count); isDirty = false; }
void UpdateAuxSend() { if (m_auxSendValues == null) { m_auxSendValues = new AkAuxSendArray((uint)m_activeAuxSends.Count); } else { m_auxSendValues.Reset(); } foreach (AkAuxSend AuxSend in m_activeAuxSends) { m_auxSendValues.Add(AuxSend.GetAuxBusID(), AuxSend.GetAuxSendValueForPosition(this.transform.Position)); } AkSoundEngine.SetGameObjectAuxSendValues(this.Entity, m_auxSendValues, (uint)m_activeAuxSends.Count); }
public void UpdateAuxSend(UnityEngine.GameObject gameObject, UnityEngine.Vector3 position) { if (!hasEnvironmentListChanged && !hasActivePortalListChanged && lastPosition == position) { return; } auxSendValues.Reset(); AddHighestPriorityEnvironmentsFromPortals(position); AddHighestPriorityEnvironments(position); bool isSendingZero = auxSendValues.Count() == 0; if (!hasSentZero || !isSendingZero) { AkSoundEngine.SetEmitterAuxSendValues(gameObject, auxSendValues, (uint)auxSendValues.Count()); } hasSentZero = isSendingZero; lastPosition = position; hasActivePortalListChanged = false; hasEnvironmentListChanged = false; }