Exemple #1
0
    public Vector3 GetFurthestAisleExit(Vector3 position)
    {
        //figure out which side of the aisle we are closest to
        Vector3 nearestLeft  = GetNearestNode(position, AisleSide.Left);
        float   leftDist     = Vector3.Distance(position, nearestLeft);
        Vector3 nearestRight = GetNearestNode(position, AisleSide.Right);
        float   rightDist    = Vector3.Distance(position, nearestRight);

        AisleSide furthestSide = leftDist < rightDist ? AisleSide.Right : AisleSide.Left;

        //get closest exit node for the other side of the aisle#

        return(GetNearestNode(position, furthestSide));
    }
Exemple #2
0
    public Vector3 GetNearestNode(Vector3 position, AisleSide sides)
    {
        List <Vector3> nodes = new List <Vector3>();

        if (sides.HasFlag(AisleSide.Left))
        {
            nodes.AddRange(leftNodes);
        }

        if (sides.HasFlag(AisleSide.Right))
        {
            nodes.AddRange(rightNodes);
        }

        if ((int)sides == 0)
        {
            Debug.LogError("No nodes to search for when locating nearest node.");
        }

        Vector3 chosenNode = position;

        float minDistance = Mathf.Infinity;

        foreach (Vector3 n in nodes)
        {
            float distance = Vector3.Distance(n, position);

            if (distance < minDistance)
            {
                chosenNode  = n;
                minDistance = distance;
            }
        }

        return(chosenNode);
    }