internal void Awake()
 {
     firstPersonMovement = GetComponent <FirstPersonMovement>();
     defaultRunSpeed     = firstPersonMovement.DefaultRunSpeed;
     slowSpeed           = defaultRunSpeed / AirconSlowFactor;
     isEnabled           = false;
     calledSlow          = false;
     calledSlowEnabled   = false;
     painPlayed          = false;
     aircon = Aircon.GetComponent <Aircon>();
 }
 private void Update()
 {
     if (InputSplitter.GetInteractPressed(fpsMove.PlayerID))
     {
         RaycastHit hitInfo;
         if (Physics.Raycast(cameraTransform.position, cameraTransform.forward, out hitInfo,
                             InteractDistance, interactLayer))
         {
             if (hitInfo.collider.gameObject.layer == airconLayer)
             {
                 GameObject hitObj           = hitInfo.transform.parent.gameObject;
                 Aircon     airconController = hitObj.GetComponent <Aircon>();
                 if (airconController)
                 {
                     airconController.Activate();
                 }
             }
             else if (hitInfo.collider.gameObject.layer == doorLayer)
             {
                 GameObject hitObj         = hitInfo.transform.parent.parent.gameObject;
                 Door       doorController = hitObj.GetComponent <Door>();
                 if (doorController)
                 {
                     doorController.Activate();
                 }
             }
             else if (hitInfo.collider.gameObject.layer == elevatorActivateLayer)
             {
                 GameObject hitObj             = hitInfo.transform.parent.gameObject;
                 Elevator   elevatorController = hitObj.GetComponent <Elevator>();
                 if (elevatorController)
                 {
                     elevatorController.Activate();
                 }
             }
             else if (hitInfo.collider.gameObject.layer == elevatorSlowActivateLayer)
             {
                 Elevator elevatorController = elevatorTerminal.GetComponent <Elevator>();
                 if (elevatorController)
                 {
                     elevatorController.ActivateSlow();
                 }
             }
         }
     }
     if (InputSplitter.GetSmokePressed(fpsMove.PlayerID))
     {
         smokeBombController.Activate();
     }
 }