public override void OnEnterScene() { Cursor.visible = false; StartCoroutine(AirVRCameraFade.FadeAllCameras(this, true, 3f)); StartCoroutine(ParticleActivate()); _timer.Set(duration); }
public override void OnEnterScene() { Cursor.visible = false; StartCoroutine(AirVRCameraFade.FadeAllCameras(this, true, 1f)); if (GameManager.Instance.autoPlay) { _timer.Set(autoPlayDelay); } }
private IEnumerator Start() { _button.onClick.AddListener(() => { _remainingToStopIndicating = _vibration.keys[_vibration.keys.Length - 1].time; _indicator.gameObject.SetActive(true); AirVRInput.SetVibration(_stereoCameraRig, AirVRInput.Device.RightHandTracker, _vibration, _vibration); }); yield return(StartCoroutine(AirVRCameraFade.FadeAllCameras(this, true, 0.5f))); }
IEnumerator Start() { yield return(StartCoroutine(AirVRCameraFade.FadeAllCameras(this, true, 0.5f))); }
private IEnumerator loadScene(string sceneName) { yield return(StartCoroutine(AirVRCameraFade.FadeAllCameras(this, false, 0.5f))); SceneManager.LoadScene(sceneName); }
public IEnumerator FadeOutAndChangeScene(string sceneName, float duration) { yield return(StartCoroutine(AirVRCameraFade.FadeAllCameras(this, false, duration))); UGL.sceneManager.ChangeScene(sceneName); }