void Start() { air_frame_manager_ = FindObjectOfType<AirFrameManager>(); text_ = GetComponent<Text>(); }
void Start() { back_weapon_ = GameObject.FindGameObjectWithTag("BackWeapon"); air_frame_manager_ = FindObjectOfType<AirFrameManager>(); }
void Start() { air_frame_manager_ = FindObjectOfType<AirFrameManager>(); }
void Start() { right_weapon_ = GameObject.FindGameObjectWithTag("RightWeapon"); left_weapon_ = GameObject.FindGameObjectWithTag("LeftWeapon"); air_frame_manager_ = FindObjectOfType<AirFrameManager>(); }