void Start()
    {
        air_frame_manager_ = FindObjectOfType<AirFrameManager>();

        text_ = GetComponent<Text>();
    }
 void Start()
 {
     back_weapon_ = GameObject.FindGameObjectWithTag("BackWeapon");
     air_frame_manager_ = FindObjectOfType<AirFrameManager>();
 }
 void Start()
 {
     air_frame_manager_ = FindObjectOfType<AirFrameManager>();
 }
 void Start()
 {
     right_weapon_ = GameObject.FindGameObjectWithTag("RightWeapon");
     left_weapon_ = GameObject.FindGameObjectWithTag("LeftWeapon");
     air_frame_manager_ = FindObjectOfType<AirFrameManager>();
 }