public void CreateAim(string name, DateTime finalTime) { var currentAim = Aims.SingleOrDefault(a => a.Name == name); if (currentAim == null) { IsNew = true; currentAim = new Aim(name, finalTime); if (Aims.Count == 0) { currentAim.ID = 1; } else { currentAim.ID = Aims.Last().ID + 1; } } else { IsNew = false; } CurrentAim = currentAim; Aims.Add(CurrentAim); Save(); }
async Task ExecuteLoadItemsCommand() { if (IsBusy) { return; } IsBusy = true; try { Aims.Clear(); var items = await repository.GetItemsAsync(User.Id); foreach (var item in items) { Aims.Add(item); } } catch (Exception ex) { Debug.WriteLine(ex); } finally { IsBusy = false; } }
public Aim Choose(int id) { if (id < 0) { throw new ArgumentOutOfRangeException(nameof(id), "ID не может быть NULL"); } var currAim = Aims.SingleOrDefault(a => a.ID == id); if (currAim == null) { CurrentAim = null; return(null); } else { CurrentAim = currAim; return(CurrentAim); } }
public AimsController(int id) { Aims = Load(); CurrentAim = Aims.SingleOrDefault(a => a.ID == id); }
public override void Update(GameTime gameTime) { OKBS = KBS; KBS = Keyboard.GetState(); OMS = MS; MS = Mouse.GetState(); MouseHandler(MS, OMS, State); KeyboardHandler(KBS, OKBS); if (KBS.IsKeyDown(Keys.Escape)) { World.TObjects.Clear(); World.TUnits.Clear(); World.TBuildings.Clear(); World.TCUnits.Clear(); World.TEnemys.Clear(); World.TStones.Clear(); World.TTrees.Clear(); World.DeadBuildings.Clear(); World.DeadTrees.Clear(); World.DeadUnits.Clear(); Game.CurrentScreen = new MainMenuScreen(Game, settings); } for (int i = World.TUnits.Count - 1; i >= 0; i--) { Aims aim = World.TUnits[i].Aim; switch (aim) { case Aims.Attack: case Aims.Download: case Aims.MoveToPoint: case Aims.Upload: case Aims.FindResorse: ImplementAims(World.TUnits[i]); break; case Aims.Stand: //World.TUnits[i].P = new Vector2(random.Next(World.Field.Width), random.Next(World.Field.Height)); //World.TUnits[i].Aim = Aims.MoveToPoint; World.TUnits[i].CheckArea(); break; case Aims.UploadNow: (World.TUnits[i] as TCWorker).Upload(); break; case Aims.AttackNow: World.TUnits[i].Attack(); break; case Aims.DownloadNow: (World.TUnits[i] as TCWorker).Download(); break; } } for (int i = World.TBuildings.Count - 1; i >= 0; i--) { if (World.TBuildings[i] is ICreate) { (World.TBuildings[i] as ICreate).Create(); } } DeadUnitsHandler(World.DeadUnits); DeadTreesHandler(World.DeadTrees); DeadBuildingsHandler(World.DeadBuildings); World.Scene = scene; base.Update(gameTime); }