private void Awake() { enemyMain = GetComponent <EnemyMain>(); aimAnims = GetComponent <IAimShootAnims>(); aimingShoot = GetComponent <AimingShoot>(); SetStateNormal(); }
private void Awake() { enemyMain = GetComponent <EnemyMain>(); characterBase = GetComponent <CharacterAim_Base>(); aimAnims = GetComponent <IAimShootAnims>(); aimingShoot = GetComponent <AimingShoot>(); SetStateNormal(); }
//тип 6 номер 4 public void Aimingshoot(AimingShoot a, RootCharacterController c, WeaponClass w, int n, int cN1, int cN2, int b, int e, SpFunctions s, clavisher cl, Vector3 p) { if (a.stage == 0) a.SetValues (c,w,n,cN1,cN2,b,e,s,cl,p); a.Work (); }