Exemple #1
0
        private void Awake()
        {
            enemyMain   = GetComponent <EnemyMain>();
            aimAnims    = GetComponent <IAimShootAnims>();
            aimingShoot = GetComponent <AimingShoot>();

            SetStateNormal();
        }
        private void Awake()
        {
            enemyMain     = GetComponent <EnemyMain>();
            characterBase = GetComponent <CharacterAim_Base>();
            aimAnims      = GetComponent <IAimShootAnims>();
            aimingShoot   = GetComponent <AimingShoot>();

            SetStateNormal();
        }
    //тип 6 номер 4
    public void Aimingshoot(AimingShoot a, 
	                        RootCharacterController c,
	                        WeaponClass w,
	                        int n, int cN1, int cN2, int b, int e,
	                        SpFunctions s,
	                        clavisher cl, Vector3 p)
    {
        if (a.stage == 0)
            a.SetValues (c,w,n,cN1,cN2,b,e,s,cl,p);
        a.Work ();
    }