//SoundPlayerScript SPS; //bool CanStepSound; //int StepCounter; // Use this for initialization void Start() { //CanStepSound = true; //StepCounter = 0; //SPS = GameObject.Find ("Main Camera").GetComponent<SoundPlayerScript> (); PauseScript = GameObject.Find("PauseMenuComponent").GetComponent <UIPauseMenuScript>(); ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); RB = GetComponent <Rigidbody2D> (); LR = GetComponent <LineRenderer> (); RS = GameObject.Find("RespawnObject").GetComponent <RespawnScript>(); PauseScript.SetPlayer(PlayerNumber, this); AimingCursor.SetActive(false); ReticleRB = AimingCursor.GetComponent <Rigidbody2D> (); AimingCursor.GetComponent <SpriteRenderer> ().color = GetComponent <SpriteRenderer> ().color; Color C = ES.GetColor(PlayerNumber); C.r += .2f; C.g += .2f; C.b += .2f; Color C2 = C; C2.a = .2f; LR.SetColors(C, C2); currentRot = Quaternion.identity; if (BounceReticle) { LR.SetVertexCount(4); } }
//SoundPlayerScript SPS; //bool CanStepSound; //int StepCounter; // Use this for initialization void Start() { //CanStepSound = true; //StepCounter = 0; //SPS = GameObject.Find ("Main Camera").GetComponent<SoundPlayerScript> (); PauseScript = GameObject.Find("PauseMenuComponent").GetComponent <UIPauseMenuScript>(); RB = GetComponent <Rigidbody2D> (); LR = GetComponent <LineRenderer> (); RS = GameObject.Find("RespawnObject").GetComponent <RespawnScript>(); //PauseScript.SetPlayer (PlayerNumber, this); AimingCursor.SetActive(false); ReticleRB = AimingCursor.GetComponent <Rigidbody2D> (); AimingCursor.GetComponent <SpriteRenderer> ().color = GetComponent <SpriteRenderer> ().color; }
void AimButtonFunction() { // chekc if cursor is displayed if (AimingCursor.activeSelf == false) { RaycastHit2D hit = Physics2D.Raycast(transform.position, transform.up); AimingCursor.transform.position = hit.point; AimingCursor.SetActive(true); IsAiming = true; } Vector3 tmp = Vector3.zero; if (Mathf.Abs(state.ThumbSticks.Right.X) > .25f) { tmp.x = state.ThumbSticks.Right.X * ReticleSpeed; } if (Mathf.Abs(state.ThumbSticks.Right.Y) > .25f) { tmp.y = state.ThumbSticks.Right.Y * ReticleSpeed; } ReticleRB.velocity = tmp; /* * if (Input.GetAxis (HoriztonalAxisS2) > .05) { * ReticleRB.velocity = new Vector3 (ReticleSpeed * Input.GetAxis (HoriztonalAxisS2), ReticleRB.velocity.y, 0); * } else if (Input.GetAxis (HoriztonalAxisS2) < -.05) { * ReticleRB.velocity = new Vector3 (ReticleSpeed* Input.GetAxis (HoriztonalAxisS2), ReticleRB.velocity.y, 0); * } else { * ReticleRB.velocity = new Vector3 (0, ReticleRB.velocity.y, 0); * } * * // axis controls for vertical movement * if (Input.GetAxis (VerticalAxisS2) > .05) { * ReticleRB.velocity = new Vector3 (ReticleRB.velocity.x, ReticleSpeed * Input.GetAxis (VerticalAxisS2), 0); * } else if (Input.GetAxis (VerticalAxisS2) < -.05) { * ReticleRB.velocity = new Vector3 (ReticleRB.velocity.x, ReticleSpeed * Input.GetAxis (VerticalAxisS2), 0); * } else { * ReticleRB.velocity = new Vector3 (ReticleRB.velocity.x, 0, 0); * } */ }
void AimButtonFunction() { // chekc if cursor is displayed if (AimingCursor.activeSelf == false) { RaycastHit2D hit = Physics2D.Raycast(GunPoint.position, transform.up); AimingCursor.transform.position = hit.point; AimingCursor.SetActive(true); IsAiming = true; } if (Input.GetAxis(HoriztonalAxisS2) > .05) { ReticleRB.velocity = new Vector3(ReticleSpeed * Input.GetAxis(HoriztonalAxisS2), ReticleRB.velocity.y, 0); } else if (Input.GetAxis(HoriztonalAxisS2) < -.05) { ReticleRB.velocity = new Vector3(ReticleSpeed * Input.GetAxis(HoriztonalAxisS2), ReticleRB.velocity.y, 0); } else { ReticleRB.velocity = new Vector3(0, ReticleRB.velocity.y, 0); } // axis controls for vertical movement if (Input.GetAxis(VerticalAxisS2) > .05) { ReticleRB.velocity = new Vector3(ReticleRB.velocity.x, ReticleSpeed * Input.GetAxis(VerticalAxisS2), 0); } else if (Input.GetAxis(VerticalAxisS2) < -.05) { ReticleRB.velocity = new Vector3(ReticleRB.velocity.x, ReticleSpeed * Input.GetAxis(VerticalAxisS2), 0); } else { ReticleRB.velocity = new Vector3(ReticleRB.velocity.x, 0, 0); } }
// Update is called once per frame void Update() { // debug Debug.Log("Player numbner : " + PlayerNumber + " " + Input.GetAxisRaw(FireButton)); if (InputEnabled) { // axis crontrols for horizontal movement if (Input.GetAxis(HoriztonalAxis) > .05) { RB.velocity = new Vector3(5 * Input.GetAxis(HoriztonalAxis), RB.velocity.y, 0); } else if (Input.GetAxis(HoriztonalAxis) < -.05) { RB.velocity = new Vector3(5 * Input.GetAxis(HoriztonalAxis), RB.velocity.y, 0); } else { RB.velocity = new Vector3(0, RB.velocity.y, 0); } // axis controls for vertical movement if (Input.GetAxis(VerticalAxis) > .05) { RB.velocity = new Vector3(RB.velocity.x, 5 * Input.GetAxis(VerticalAxis), 0); } else if (Input.GetAxis(VerticalAxis) < -.05) { RB.velocity = new Vector3(RB.velocity.x, 5 * Input.GetAxis(VerticalAxis), 0); } else { RB.velocity = new Vector3(RB.velocity.x, 0, 0); } // aiming button controls if (Input.GetAxis(AimButton) > .5f && Controller) { AimButtonFunction(); } else { if (AimingCursor.activeSelf == true) { AimingCursor.SetActive(false); IsAiming = false; } } transform.rotation = PointerRotation(); LineControl(); // input for shooting primary if (Input.GetAxis(FireButton) > .5f) { PrimaryWeapon(GunPoint.position, PointerRotation()); } // input for shooting secondary if (Input.GetButton(FireSecondaryButton)) { SecondaryWeapon(GunPoint.position, PointerRotation()); } // menu control if (Input.GetButtonDown(MenuButton)) { if (Time.timeScale == 1) { InputEnabled = false; PauseScript.PullUpMenu(PlayerNumber); } } } }
// Update is called once per frame void Update() { prevState = state; state = GamePad.GetState(playerIndex, GamePadDeadZone.None); if (InputEnabled) { // axis crontrols for horizontal movement if (Mathf.Abs(state.ThumbSticks.Left.X) > deadSize) { xStick = state.ThumbSticks.Left.X; } else { xStick = 0; } if (Mathf.Abs(state.ThumbSticks.Left.Y) > deadSize) { yStick = state.ThumbSticks.Left.Y; } else { yStick = 0; } RB.velocity = new Vector3(xStick * 5, yStick * 5, 0); /* * if (Input.GetAxis (HoriztonalAxis) > .05) { * RB.velocity = new Vector3 (5 * Input.GetAxis (HoriztonalAxis), RB.velocity.y, 0); * } else if (Input.GetAxis (HoriztonalAxis) < -.05) { * RB.velocity = new Vector3 (5* Input.GetAxis (HoriztonalAxis), RB.velocity.y, 0); * } else { * RB.velocity = new Vector3 (0, RB.velocity.y, 0); * } * * // axis controls for vertical movement * if (Input.GetAxis (VerticalAxis) > .05) { * RB.velocity = new Vector3 (RB.velocity.x, 5 * Input.GetAxis (VerticalAxis), 0); * } else if (Input.GetAxis (VerticalAxis) < -.05) { * RB.velocity = new Vector3 (RB.velocity.x, 5 * Input.GetAxis (VerticalAxis), 0); * } else { * RB.velocity = new Vector3 (RB.velocity.x, 0, 0); * } */ // aiming button controls if (state.Triggers.Left > .5f) // && Controller){ { AimButtonFunction(); } else { if (AimingCursor.activeSelf == true) { AimingCursor.SetActive(false); IsAiming = false; } } transform.rotation = PointerRotation(); distanceFar = LineControl(); // input for shooting primary if (state.Triggers.Right > .5f && canFirePrim && distanceFar) { PrimaryWeapon(GunPoint.position, PointerRotation()); CanReleaseP = true; } // input for shooting primary release if (prevState.Triggers.Right > .5f && state.Triggers.Right <= .5f && CanReleaseP == true && PrimaryWeaponRelease != null) { PrimaryWeaponRelease(GunPoint.position, PointerRotation()); CanReleaseP = false; } // inptut for secondary released if (state.Buttons.RightShoulder == ButtonState.Released && prevState.Buttons.RightShoulder == ButtonState.Pressed && CanReleaseS == true && SecondaryWeaponRelease != null) { SecondaryWeaponRelease(GunPoint.position, PointerRotation()); CanReleaseS = false; } // input for shooting secondary if (state.Buttons.RightShoulder == ButtonState.Pressed && SecondaryWeapon != null) { SecondaryWeapon(GunPoint.position, PointerRotation()); CanReleaseS = true; } // menu control if (state.Buttons.Start == ButtonState.Pressed && prevState.Buttons.Start == ButtonState.Released && Time.timeScale == 1) { InputEnabled = false; PauseScript.PullUpMenu(PlayerNumber); } } else { RB.velocity = Vector3.zero; } }