Exemple #1
0
        void ApplyStat(Ai_Type ai, Researchables stat, float percent)
        {
            var temp_stat = Stats.Empty();

            switch (stat)
            {
            case Researchables.ZSpeed:
                var mod = Extensions.Extensions.PercentT(ai_stats[ai].Speed, percent);
                temp_stat.Speed += mod;
                ai_stats[ai]    += temp_stat;
                break;

            case Researchables.ZHealth:
                temp_stat.Health += Extensions.Extensions.PercentT(ai_stats[ai].Health, percent);
                ai_stats[ai]     += temp_stat;
                break;

            case Researchables.ZDamage:
                temp_stat.BaseDamage += (int)Extensions.Extensions.PercentT(ai_stats[ai].BaseDamage, percent);
                ai_stats[ai]         += temp_stat;
                break;

            case Researchables.AiDamage:
                temp_stat.BaseDamage += Extensions.Extensions.PercentT(ai_stats[ai].BaseDamage, percent);
                ai_stats[ai]         += temp_stat;
                break;

            case Researchables.AiHealth:
                temp_stat.Health += Extensions.Extensions.PercentT(ai_stats[ai].BaseDamage, percent);
                ai_stats[ai]     += temp_stat;
                break;

            case Researchables.AiSpeed:
                temp_stat.Speed += Extensions.Extensions.PercentT(ai_stats[ai].BaseDamage, percent);
                ai_stats[ai]    += temp_stat;
                break;
            }
        }
Exemple #2
0
        public Ai_Type ConvertToGrounded(Ai_Type ai)
        {
            string temp = ai.ToString();

            return((Ai_Type)Enum.Parse(typeof(Ai_Type), temp.Substring(2)));
        }
Exemple #3
0
        public Ai_Type ConvertToZombie(Ai_Type ai)
        {
            string temp = ai.ToString();

            return((Ai_Type)Enum.Parse(typeof(Ai_Type), "Z_" + temp));
        }