private void Awake() { anim = GetComponent <Animator>(); if (transform.parent) { team = transform.parent.GetComponent <AiTeam>(); } state = State.WANDER; }
private void Awake() { maxXVec = new Vector3(maxX * 2, 0, 0); maxZVec = new Vector3(0, 0, maxZ * 2); if (!TestScene) { text = FindObjectOfType <TextMeshProUGUI>(); aiTeam = GameObject.Find(tag + "Team").GetComponent <AiTeam>(); } }