Exemple #1
0
    private void Start()
    {
        AiInputs movement = transform.parent.gameObject.GetComponent <AiInputs>();

        if (movement != null && !movement.movingToTheLeft)
        {
            FlipColliderComponent();
        }
    }
Exemple #2
0
    private void ReverseMove()
    {
        AiInputs move = GetComponent <AiInputs>();

        move.movingToTheLeft = !move.movingToTheLeft;
    }