public OctoGameUpdateMess(UserAccounts accounts, AttackDamageActiveTree attackDamageActiveTree, SpellUserAccounts spellAccounts, Global global, MagicActiveTree magicActiveTree, DefenceActiveTree defenceActiveTree, AgilityActiveTree agilityActiveTree) { _accounts = accounts; _attackDamageActiveTree = attackDamageActiveTree; _spellAccounts = spellAccounts; _global = global; _magicActiveTree = magicActiveTree; _defenceActiveTree = defenceActiveTree; _agilityActiveTree = agilityActiveTree; }
public GameFramework(UserAccounts accounts, AttackDamageActiveTree attackDamageActiveTree, SpellUserAccounts spellAccounts, AwaitForUserMessage awaitForUserMessage, AttackDamagePassiveTree attackDamagePassiveTree, AllBuffs allDebuffs, DefencePassiveTree defencePassiveTree, DefenceActiveTree defenceActiveTree, AgilityActiveTree agilityActiveTree, AgilityPassiveTree agilityPassiveTree, MagicActiveTree magicActiveTree, MagicPassiveTree magicPassiveTree, DealDmgToEnemy dealDmgToEnemy, UpdateFightPage updateFightPage) { _accounts = accounts; _attackDamageActiveTree = attackDamageActiveTree; _spellAccounts = spellAccounts; _awaitForUserMessage = awaitForUserMessage; _attackDamagePassiveTree = attackDamagePassiveTree; _allDebuffs = allDebuffs; _defencePassiveTree = defencePassiveTree; _defenceActiveTree = defenceActiveTree; _agilityActiveTree = agilityActiveTree; _agilityPassiveTree = agilityPassiveTree; _magicActiveTree = magicActiveTree; _magicPassiveTree = magicPassiveTree; _dealDmgToEnemy = dealDmgToEnemy; _updateFightPage = updateFightPage; }