internal void GotEaten() { AgentsDeathsHandler deathsHandler = transform.parent.gameObject.GetComponent("AgentsDeathsHandler") as AgentsDeathsHandler; deathsHandler.AgentWasEaten((agentsManager.GetComponent("TimeDistribution") as TimeDistribution).DaysPassed - dateBorn); KillItself(); }
internal void GotDrowned() { AgentsDeathsHandler deathsHandler = transform.parent.gameObject.GetComponent("AgentsDeathsHandler") as AgentsDeathsHandler; deathsHandler.AgentWasDrowned(timeDistribution.DaysPassed - dateBorn); KillItself(); }
internal void GotEaten() { if (canBeEaten && isNight) { AgentsDeathsHandler deathsHandler = transform.parent.gameObject.GetComponent("AgentsDeathsHandler") as AgentsDeathsHandler; deathsHandler.AgentWasEaten(timeDistribution.DaysPassed - dateBorn); KillItself(); } }
private void CheckIfAlive() { if (Time.time >= maxLife) { AgentsDeathsHandler deathsHandler = transform.parent.gameObject.GetComponent("AgentsDeathsHandler") as AgentsDeathsHandler; deathsHandler.AgentDied(timeDistribution.DaysPassed - dateBorn); KillItself(); } }
private void Tired() { agentResources.DecreaseStamina(); if (agentResources.Stamina == 0) { AgentsDeathsHandler deathsHandler = transform.parent.gameObject.GetComponent("AgentsDeathsHandler") as AgentsDeathsHandler; deathsHandler.AgentStaved((agentsManager.GetComponent("TimeDistribution") as TimeDistribution).DaysPassed - dateBorn); KillItself(); } }
// Use this for initialization void Start() { agentsCreator = gameObject.GetComponent("AgentsCreator") as AgentsCreator; agentsManager = gameObject.GetComponent("AgentsManager") as AgentsManager; deathsHandler = gameObject.GetComponent("AgentsDeathsHandler") as AgentsDeathsHandler; timeDistribution = gameObject.GetComponent("TimeDistribution") as TimeDistribution; populationCounterTxt = populationCounterTxtbox.GetComponent <Text>(); populationCounterTxt = populationCounterTxtbox.GetComponent <Text>(); infantsCounterTxt = infantsCounterTxtbox.GetComponent <Text>(); eatenCounterTxt = eatenCounterTxtbox.GetComponent <Text>(); starvedCounterTxt = starvedCounterTxtbox.GetComponent <Text>(); deathsCounterTxt = deathsCounterTxtbox.GetComponent <Text>(); averageLifespaneTxt = averageLifespanTxtbox.GetComponent <Text>(); daysPassedTxt = daysPassedTxtbox.GetComponent <Text>(); scoreManager = HSManager.GetComponent("ScoreManager") as ScoreManager; }
private void UpdateStamina() { if (Time.time >= nextStaminaUpdate) { nextStaminaUpdate = Mathf.FloorToInt(Time.time) + staminaUpdateTime; // Change the next update (current second+1) agentBehaviours.GetHungrier(); } if (agentBehaviours.IsFull()) { agentBehaviours.BecomeFull(); } else if (agentBehaviours.HasStaminaToProcreate()) { agentBehaviours.BecomeAbleToProcreate(); } else if (agentBehaviours.IsHungry()) { agentBehaviours.BecomeHungry(); } else if (agentBehaviours.IsStarving()) { agentBehaviours.BecomeStarving(); } else if (agentBehaviours.IsDead()) { AgentsDeathsHandler deathsHandler = transform.parent.gameObject.GetComponent("AgentsDeathsHandler") as AgentsDeathsHandler; deathsHandler.AgentStaved(timeDistribution.DaysPassed - dateBorn); KillItself(); } else { agentBehaviours.BecomeUnableToProcreate(); } }