override public void OnDeactivate() { // Time.timeScale = 1; //AnimEngine.Stop(AnimName); Action.SetSuccess(); Action = null; base.OnDeactivate(); }
public override void OnDeactivate() { if (WeaponAction != null) { WeaponAction.SetSuccess(); WeaponAction = null; } if (RotateAction != null) { RotateAction.SetSuccess(); RotateAction = null; } base.OnDeactivate(); }