public override void OnDeactivate() { //Time.timeScale = 1; Owner.BlackBoard.BusyAction = false; Animation.Stop(AnimNameUp); Animation.Stop(AnimNameDown); Animation.Stop(AnimNameLeft); Animation.Stop(AnimNameRight); if (Owner.IsAlive) { Owner.BlackBoard.CoverFire = false; } //Debug.Log("deactivate " + Owner.BlackBoard.CoverFire); if (ActionCancel != null) { ActionCancel.SetSuccess(); } ActionCancel = null; Action.SetSuccess(); Action = null; base.OnDeactivate(); }
protected override void Initialize(AgentAction action) { base.Initialize(action); Action = action as AgentActionCoverFire; AnimNameBase = Owner.AnimSet.GetCoverAnim(AnimSet.E_CoverAnim.AimStart, Action.CoverPose, Action.CoverDirection); Animation[AnimNameBase].speed = 1.2f; EndOfStateTime = Animation[AnimNameBase].length * 0.9f + Time.timeSinceLevelLoad; Owner.WeaponComponent.GetCurrentWeapon().SetBusy(Animation[AnimNameBase].length); Owner.BlackBoard.MotionType = E_MotionType.None; State = E_State.Start; AnimNameUp = Owner.AnimSet.GetAimAnim(E_AimDirection.Up, Action.CoverPose, Action.CoverDirection); AnimNameDown = Owner.AnimSet.GetAimAnim(E_AimDirection.Down, Action.CoverPose, Action.CoverDirection); AnimNameRight = Owner.AnimSet.GetAimAnim(E_AimDirection.Right, Action.CoverPose, Action.CoverDirection); AnimNameLeft = Owner.AnimSet.GetAimAnim(E_AimDirection.Left, Action.CoverPose, Action.CoverDirection); Animation[AnimNameUp].layer = 1; Animation[AnimNameDown].layer = 1; Animation[AnimNameRight].layer = 1; Animation[AnimNameLeft].layer = 1; //AnimName = Owner.AnimSet.GetCoverAnim(AnimSet.E_CoverAnim.AimLoop, Owner.BlackBoard.CoverPose, Owner.BlackBoard.CoverDirection); Animation[AnimNameBase].wrapMode = WrapMode.ClampForever; CrossFade(AnimNameBase, 0.15f, PlayMode.StopSameLayer); Owner.SetDominantAnimName(AnimNameBase); float time = Animation[AnimNameBase].length * 0.9f; if (uLink.Network.isClient && Owner.NetworkView.isMine) { float newFOV = GameCamera.Instance.DefaultFOV; newFOV *= Owner.WeaponComponent.GetCurrentWeapon().CoverFireFovModificator; GameCamera.Instance.SetFov(newFOV, 60); } UpdateBlendValues(); Animation[AnimNameUp].weight = 0; Animation[AnimNameDown].weight = 0; Animation[AnimNameRight].weight = 0; Animation[AnimNameLeft].weight = 0; Animation.Blend(AnimNameUp, BlendUp, time); Animation.Blend(AnimNameDown, BlendDown, time); Animation.Blend(AnimNameRight, BlendRight, time); Animation.Blend(AnimNameLeft, BlendLeft, time); Owner.WeaponComponent.DisableCurrentWeapon(time); }
public override void Activate() { base.Activate(); Action = AgentActionFactory.Create(AgentActionFactory.E_Type.CoverFire) as AgentActionCoverFire; Action.CoverDirection = Owner.BlackBoard.CoverPosition; Action.CoverPose = Owner.BlackBoard.CoverPose; ActionCancel = null; Owner.BlackBoard.ActionAdd(Action); }
public override void Reset() { if (ActionCancel != null) { ActionCancel.SetSuccess(); } if (Owner.IsOwner) { //WeaponBase weapon = Owner.WeaponComponent.GetCurrentWeapon(); GameCamera.Instance.Reset(0, 30); } Owner.BlackBoard.CoverFire = false; ActionCancel = null; Action.SetSuccess(); Action = null; base.Reset(); }
protected void CoverFireStart(E_CoverPose pose, E_CoverDirection direction, uLink.NetworkMessageInfo info) { if (Owner.BlackBoard.DontUpdate) { return; } #if !DEADZONE_CLIENT if (Owner.IsServer) { ServerAnticheat.ReportCoverFireStart(Owner.NetworkView.owner, pose, direction, info); Owner.NetworkView.RPC("CoverFireStart", uLink.RPCMode.OthersExceptOwner, pose, direction); } #endif if (Owner.IsInCover) { AgentActionCoverFire action = AgentActionFactory.Create(AgentActionFactory.E_Type.CoverFire) as AgentActionCoverFire; action.CoverPose = pose; action.CoverDirection = direction; Owner.BlackBoard.ActionAdd(action); } }
void HandleAction(AgentAction action) { if (action is AgentActionAttack) { if (Owner.IsOwner) { Owner.NetworkView.RPC("AttackS", uLink.RPCMode.Server, (action as AgentActionAttack).FromPos, (action as AgentActionAttack).AttackDir); } } else if (action is AgentActionInjury) { var injury = action as AgentActionInjury; if (Owner.IsServer) { uLink.NetworkViewID viewId = (injury.Attacker != null && injury.Attacker.NetworkView != null) ? injury.Attacker.NetworkView.viewID : uLink.NetworkViewID.unassigned; Owner.NetworkView.RPC("Injury", RPCMode.Others, viewId, injury.Pos, injury.Impulse, (short)injury.Damage, (short)injury.BodyPart); } } else if (action is AgentActionReload) { if (Owner.IsOwner) { Owner.NetworkView.RPC("Reload", uLink.RPCMode.Server); } } else if (action is AgentActionTeamCommand) { AgentActionTeamCommand a = action as AgentActionTeamCommand; if (Owner.IsOwner) { Owner.NetworkView.RPC("TeamCmd", RPCMode.Server, a.Command); } } else if (action is AgentActionRoll) { if (Owner.IsOwner) { Owner.NetworkView.RPC("Roll", uLink.RPCMode.Server, (action as AgentActionRoll).Direction); } } else if (action is AgentActionDeath) { var death = action as AgentActionDeath; if (Owner.IsServer) { uLink.NetworkViewID viewId = (death.Attacker != null && death.Attacker.NetworkView != null) ? death.Attacker.NetworkView.viewID : uLink.NetworkViewID.unassigned; Owner.NetworkView.RPC("Death", RPCMode.Others, viewId, death.Pos, death.Impulse, (short)death.Damage, (short)death.BodyPart); if (null != death.Attacker) { PPIManager.Instance.ServerAddScoreForKill(Owner.NetworkView.owner, death.Attacker.NetworkView.owner, Owner.BlackBoard.AttackersDamageData, death.BodyPart, Owner.GadgetsComponent.GetBoostGoldReward()); } /*if (Server.Instance.GameInfo.GameType == E_MPGameType.ZoneControl) * { * // currently not using rebalancing after death * //PPIManager.Instance.ServerRebalanceTeams(); * }*/ } } else if (action is AgentActionCoverEnter) { if (Owner.IsOwner) { Owner.NetworkView.RPC("CoverEnter", uLink.RPCMode.Server, Mission.Instance.GameZone.GetCoverIndex(Owner.BlackBoard.Cover), Owner.BlackBoard.Desires.CoverPosition); } } else if (action is AgentActionCoverLeave) { if (Owner.IsOwner) { Owner.NetworkView.RPC("CoverLeave", uLink.RPCMode.Server, ((AgentActionCoverLeave)action).TypeOfLeave); } } else if (action is AgentActionCoverFire) { if (Owner.IsOwner) { AgentActionCoverFire a = action as AgentActionCoverFire; Owner.NetworkView.RPC("CoverFireStart", uLink.RPCMode.Server, a.CoverPose, a.CoverDirection); } } else if (action is AgentActionCoverFireCancel) { if (Owner.IsOwner) { Owner.NetworkView.RPC("CoverFireStop", uLink.RPCMode.Server); } } else if (action is AgentActionWeaponChange) { if (Owner.IsOwner) { Owner.NetworkView.RPC("ChangeWeapon", uLink.RPCMode.Server, (action as AgentActionWeaponChange).NewWeapon); } } else if (action is AgentActionUseItem) { // Debug.Log ("ComponentNetworkAction.HandleAction(), time=" + Time.timeSinceLevelLoad + ", BlackBoard.KeepMotion=" + Owner.BlackBoard.KeepMotion + ", Owner.IsOwner=" + Owner.IsOwner); if (Owner.IsOwner) { if (Owner.IsInCover) { Owner.NetworkView.RPC("UseItemInCover", uLink.RPCMode.Server, Owner.BlackBoard.Desires.Gadget, Owner.BlackBoard.CoverPose, Owner.BlackBoard.CoverPosition); } else { Owner.NetworkView.RPC("UseItem", uLink.RPCMode.Server, Owner.BlackBoard.Desires.Gadget, Owner.BlackBoard.KeepMotion); } } } else if (action is AgentActionMelee) { if (Owner.IsOwner) { AgentActionMelee a = action as AgentActionMelee; uLink.NetworkViewID viewId = (a.Target != null && a.Target.NetworkView != null) ? a.Target.NetworkView.viewID : uLink.NetworkViewID.unassigned; Owner.NetworkView.RPC("Melee", uLink.RPCMode.Server, a.MeleeType, viewId); } } else if (action is AgentActionKnockdown) { if (Owner.IsServer) { AgentActionKnockdown a = action as AgentActionKnockdown; uLink.NetworkViewID viewId = (a.Attacker != null && a.Attacker.NetworkView != null) ? a.Attacker.NetworkView.viewID : uLink.NetworkViewID.unassigned; Owner.NetworkView.RPC("Knockdown", uLink.RPCMode.Others, a.MeleeType, viewId, a.Direction); } } }
public static AgentAction Create(E_Type type) { int index = (int)type; AgentAction a; if (m_UnusedActions[index].Count > 0) { a = m_UnusedActions[index].Dequeue(); } else { switch (type) { case E_Type.Idle: a = new AgentActionIdle(); break; case E_Type.Move: a = new AgentActionMove(); break; case E_Type.Sprint: a = new AgentActionSprint(); break; case E_Type.Goto: a = new AgentActionGoTo(); break; case E_Type.Attack: a = new AgentActionAttack(); break; case E_Type.Melee: a = new AgentActionMelee(); break; case E_Type.Injury: a = new AgentActionInjury(); break; case E_Type.Roll: a = new AgentActionRoll(); break; case E_Type.WeaponChange: a = new AgentActionWeaponChange(); break; case E_Type.Rotate: a = new AgentActionRotate(); break; case E_Type.Use: a = new AgentActionUse(); break; case E_Type.PlayAnim: a = new AgentActionPlayAnim(); break; case E_Type.PlayIdleAnim: a = new AgentActionPlayIdleAnim(); break; case E_Type.Death: a = new AgentActionDeath(); break; case E_Type.Knockdown: a = new AgentActionKnockdown(); break; case E_Type.Teleport: a = new AgentActionTeleport(); break; case E_Type.CoverEnter: a = new AgentActionCoverEnter(); break; case E_Type.CoverMove: a = new AgentActionCoverMove(); break; case E_Type.CoverFire: a = new AgentActionCoverFire(); break; case E_Type.CoverFireCancel: a = new AgentActionCoverFireCancel(); break; case E_Type.CoverLeave: a = new AgentActionCoverLeave(); break; case E_Type.Reload: a = new AgentActionReload(); break; case E_Type.UseItem: a = new AgentActionUseItem(); break; case E_Type.ConstructGadget: a = new AgentActionConstructGadget(); break; case E_Type.TeamCommand: a = new AgentActionTeamCommand(); break; default: Debug.LogError("no AgentAction to create"); return(null); } } a.Reset(); a.SetActive(); // DEBUG !!!!!! // m_ActionsInAction.Add(a); return(a); }