protected async Task Update() { IsBusy = true; ResetCancellationToken(); var token = updateTokenSource.Token; try { BeforeUpdate?.Invoke(this, EventArgs.Empty); await OnUpdate(token); AfterUpdate?.Invoke(this, EventArgs.Empty); } catch (OperationCanceledException) { // log that the operation was cancelled here. this will have to be handled in each // viewmodel differently but the main log should go here await OnUpdateCancelled(); } catch (Exception ex) { Console.WriteLine(ex.Message); throw; } finally { IsBusy = false; } }
/// <summary> /// Update the value /// </summary> /// <param name="value"></param> /// <returns></returns> public async Task <ExecutionResult <T> > UpdateAsync(T value) { var connectMessage = Connect(); if (connectMessage != "OK") { throw new ConnectionException(connectMessage); } BeforeUpdate?.Invoke(value); var stop = new Stopwatch(); stop.Start(); if (_diagnosticSource.IsEnabled($"{typeof(T).Name}_Update")) { _diagnosticSource.Write($"{typeof(T).Name}_Update", value); } _logger.LogTrace("Try to update item"); T result = await TryUpdate(value); stop.Stop(); _logger.LogTrace($"End Update in {stop.Elapsed}"); AfterUpdate?.Invoke(value); return(new ExecutionResult <T>(result != null, result)); }
protected virtual async Task OnAfterUpdate(GridUpdateComponent <T> component) { if (AfterUpdate != null) { await AfterUpdate.Invoke(component, _item); } }
/// <summary> /// Performs update step for all entities and components /// </summary> /// <param name="gameTime"></param> public void Update(GameTime gameTime) { ProcessEntitiesForAdding(); ProcessComponentForAdding(); BeforeUpdate?.Invoke(); foreach (Entity entity in _entities) { if (!entity.Processable) { continue; } // ReSharper disable once ForCanBeConvertedToForeach for (var i = 0; i < entity.Components.Count; i++) { var entityComponent = entity.Components[i]; if (entityComponent.Processable) { entityComponent.Update(gameTime); } } } AfterUpdate?.Invoke(); ProcessEntitiesForRemoving(); ProcessComponentsForRemoving(); }
public void OnLoop(FrameTime frameTime) { CurrentTimestamp = frameTime.TotalSeconds; BeforeAll?.Invoke(frameTime); BeforeUpdate?.Invoke(frameTime); Update?.Invoke(frameTime); AfterUpdate?.Invoke(frameTime); BeforeRender?.Invoke(frameTime); Render?.Invoke(frameTime); AfterRender?.Invoke(frameTime); AfterAll?.Invoke(frameTime); }
protected virtual void OnAfterUpdate(T entity) { AfterUpdate?.Invoke(entity); }
/// <summary> /// Create the DropDown list. /// </summary> /// <param name="size">List size (refers to the whole size of the list + the header when dropdown list is opened).</param> /// <param name="anchor">Position anchor.</param> /// <param name="offset">Offset from anchor position.</param> /// <param name="skin">Panel skin to use for this DropDown list and header.</param> public DropDown(Vector2 size, Anchor anchor = Anchor.Auto, Vector2?offset = null, PanelSkin skin = PanelSkin.ListBackground) : base(size, anchor, offset) { // default padding of self is 0 Padding = Vector2.Zero; // to get collision right when list is opened UseActualSizeForCollision = true; // create the panel and paragraph used to show currently selected value (what's shown when drop-down is closed) _selectedTextPanel = new Panel(new Vector2(0, SelectedPanelHeight), skin, Anchor.TopLeft); _selectedTextParagraph = UserInterface.DefaultParagraph(string.Empty, Anchor.CenterLeft); _selectedTextParagraph.UseActualSizeForCollision = false; _selectedTextParagraph.UpdateStyle(SelectList.DefaultParagraphStyle); _selectedTextParagraph.UpdateStyle(DefaultParagraphStyle); _selectedTextParagraph.UpdateStyle(DefaultSelectedParagraphStyle); _selectedTextPanel.AddChild(_selectedTextParagraph, true); // create the arrow down icon _arrowDownImage = new Image(Resources.ArrowDown, new Vector2(ArrowSize, ArrowSize), ImageDrawMode.Stretch, Anchor.CenterRight, new Vector2(-10, 0)); _selectedTextPanel.AddChild(_arrowDownImage, true); // create the list component _selectList = new SelectList(size, Anchor.TopCenter, Vector2.Zero, skin); // update list offset and space before _selectList.SetOffset(new Vector2(0, SelectedPanelHeight)); _selectList.SpaceBefore = Vector2.Zero; // add the header and select list as children AddChild(_selectedTextPanel); AddChild(_selectList); // add callback on list value change _selectList.OnValueChange = (Entity entity) => { // hide list ListVisible = false; // set selected text _selectedTextParagraph.Text = (SelectedValue ?? DefaultText); }; // hide the list by default _selectList.Visible = false; // setup the callback to show / hide the list when clicking the dropbox _selectedTextPanel.OnClick = (Entity self) => { // change visibility ListVisible = !ListVisible; }; // set starting text _selectedTextParagraph.Text = (SelectedValue ?? DefaultText); // update styles _selectList.UpdateStyle(DefaultStyle); // make the list events trigger the dropdown events _selectList.OnListChange += (Entity entity) => { OnListChange?.Invoke(this); }; _selectList.OnMouseDown += (Entity entity) => { OnMouseDown?.Invoke(this); }; _selectList.OnMouseReleased += (Entity entity) => { OnMouseReleased?.Invoke(this); }; _selectList.WhileMouseDown += (Entity entity) => { WhileMouseDown?.Invoke(this); }; _selectList.WhileMouseHover += (Entity entity) => { WhileMouseHover?.Invoke(this); }; _selectList.OnClick += (Entity entity) => { OnClick?.Invoke(this); }; _selectList.OnValueChange += (Entity entity) => { OnValueChange?.Invoke(this); }; _selectList.OnMouseEnter += (Entity entity) => { OnMouseEnter?.Invoke(this); }; _selectList.OnMouseLeave += (Entity entity) => { OnMouseLeave?.Invoke(this); }; _selectList.OnMouseWheelScroll += (Entity entity) => { OnMouseWheelScroll?.Invoke(this); }; _selectList.OnStartDrag += (Entity entity) => { OnStartDrag?.Invoke(this); }; _selectList.OnStopDrag += (Entity entity) => { OnStopDrag?.Invoke(this); }; _selectList.WhileDragging += (Entity entity) => { WhileDragging?.Invoke(this); }; _selectList.BeforeDraw += (Entity entity) => { BeforeDraw?.Invoke(this); }; _selectList.AfterDraw += (Entity entity) => { AfterDraw?.Invoke(this); }; _selectList.BeforeUpdate += (Entity entity) => { BeforeUpdate?.Invoke(this); }; _selectList.AfterUpdate += (Entity entity) => { AfterUpdate?.Invoke(this); }; // make the selected value panel trigger the dropdown events _selectedTextPanel.OnMouseDown += (Entity entity) => { OnMouseDown?.Invoke(this); }; _selectedTextPanel.OnMouseReleased += (Entity entity) => { OnMouseReleased?.Invoke(this); }; _selectedTextPanel.WhileMouseDown += (Entity entity) => { WhileMouseDown?.Invoke(this); }; _selectedTextPanel.WhileMouseHover += (Entity entity) => { WhileMouseHover?.Invoke(this); }; _selectedTextPanel.OnClick += (Entity entity) => { OnClick?.Invoke(this); }; _selectedTextPanel.OnValueChange += (Entity entity) => { OnValueChange?.Invoke(this); }; _selectedTextPanel.OnMouseEnter += (Entity entity) => { OnMouseEnter?.Invoke(this); }; _selectedTextPanel.OnMouseLeave += (Entity entity) => { OnMouseLeave?.Invoke(this); }; _selectedTextPanel.OnMouseWheelScroll += (Entity entity) => { OnMouseWheelScroll?.Invoke(this); }; _selectedTextPanel.OnStartDrag += (Entity entity) => { OnStartDrag?.Invoke(this); }; _selectedTextPanel.OnStopDrag += (Entity entity) => { OnStopDrag?.Invoke(this); }; _selectedTextPanel.WhileDragging += (Entity entity) => { WhileDragging?.Invoke(this); }; _selectedTextPanel.BeforeDraw += (Entity entity) => { BeforeDraw?.Invoke(this); }; _selectedTextPanel.AfterDraw += (Entity entity) => { AfterDraw?.Invoke(this); }; _selectedTextPanel.BeforeUpdate += (Entity entity) => { BeforeUpdate?.Invoke(this); }; _selectedTextPanel.AfterUpdate += (Entity entity) => { AfterUpdate?.Invoke(this); }; }
internal void _DoUpdate() { BeforeUpdate?.Invoke(); UnityUpdate(); AfterUpdate?.Invoke(); }