public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.ModDecreaseSpeed, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.ModDecreaseSpeed, AuraEffectHandleModes.Real)); DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.ModDecreaseSpeed)); OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleDummy, 2, AuraType.PeriodicDummy)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(HandleEffectApply, 0, AuraType.AddPctModifier, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.AddPctModifier, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.Dummy, AuraEffectHandleModes.RealOrReapplyMask)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnChange, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.ChangeAmountMask)); OnEffectRemove.Add(new EffectApplyHandler(OnChange, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.ChangeAmountMask)); OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.PeriodicDummy)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.Real)); OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.PeriodicDummy)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.ModStun, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(AfterApply, 1, AuraType.Dummy, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(AfterApply, 0, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask)); AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask)); }
public override void Register() { DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.SchoolAbsorb)); AfterEffectApply.Add(new EffectApplyHandler(HandleOnApply, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.RealOrReapplyMask)); AfterEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(UpdateAmount, SpellConst.EffectAll, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask)); AfterEffectRemove.Add(new EffectApplyHandler(UpdateAmount, SpellConst.EffectAll, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(HandleEffectApply, 0, AuraType.ModShapeshift, AuraEffectHandleModes.RealOrReapplyMask)); AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.RealOrReapplyMask)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnStackChange, 0, AuraType.ModScale, AuraEffectHandleModes.Reapply)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.AoeCharm, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); // correct? }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.Any, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.Any, AuraEffectHandleModes.Real)); }