public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.ModDecreaseSpeed, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.ModDecreaseSpeed, AuraEffectHandleModes.Real));
     DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.ModDecreaseSpeed));
     OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleDummy, 2, AuraType.PeriodicDummy));
 }
Exemple #2
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 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(HandleEffectApply, 0, AuraType.AddPctModifier, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.AddPctModifier, AuraEffectHandleModes.Real));
 }
Exemple #3
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 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.Dummy, AuraEffectHandleModes.RealOrReapplyMask));
 }
Exemple #4
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 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(OnChange, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.ChangeAmountMask));
     OnEffectRemove.Add(new EffectApplyHandler(OnChange, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.ChangeAmountMask));
     OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.PeriodicDummy));
 }
Exemple #5
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 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.Real));
     OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 0, AuraType.PeriodicDummy));
 }
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.ModStun, AuraEffectHandleModes.Real));
 }
Exemple #7
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 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(AfterApply, 1, AuraType.Dummy, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real));
 }
Exemple #8
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 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(AfterApply, 0, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask));
     AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask));
 }
Exemple #9
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 public override void Register()
 {
     DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.SchoolAbsorb));
     AfterEffectApply.Add(new EffectApplyHandler(HandleOnApply, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.RealOrReapplyMask));
     AfterEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.Real));
 }
Exemple #10
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 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(UpdateAmount, SpellConst.EffectAll, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask));
     AfterEffectRemove.Add(new EffectApplyHandler(UpdateAmount, SpellConst.EffectAll, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask));
 }
Exemple #11
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 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(HandleEffectApply, 0, AuraType.ModShapeshift, AuraEffectHandleModes.RealOrReapplyMask));
     AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.RealOrReapplyMask));
 }
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(OnStackChange, 0, AuraType.ModScale, AuraEffectHandleModes.Reapply));
 }
 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.AoeCharm, AuraEffectHandleModes.Real));
 }
Exemple #14
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 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); // correct?
 }
Exemple #15
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 public override void Register()
 {
     AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.Any, AuraEffectHandleModes.Real));
     AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.Any, AuraEffectHandleModes.Real));
 }