Exemple #1
0
 public BuffDebuffData(ConfigBuffDebuffRecord cf, AfterEffect AfterEffect, EffectData data)
 {
     this.AfterEffect = AfterEffect;
     this.cf          = cf;
     this.data        = data;
     remainTime       = cf.EffectTime;
 }
    IEnumerator Type(float startDelay, string message, float endDelay, AfterEffect action)
    {
        char[] temp   = mText.text.ToCharArray();
        int    msgIdx = 0;

        if (startDelay > 0f)
        {
            yield return(new WaitForSeconds(startDelay));
        }

        StopCoroutine("Blink");
        temp[lastIdx] = BOX;
        mText.text    = new string(temp);
        isOn          = true;

        while (msgIdx < message.Length)
        {
            mText.text = mText.text.Insert(lastIdx++, message.Substring(msgIdx++, 1));
            yield return(new WaitForSeconds(typeSpeed));
        }

        StartCoroutine("Blink");
        if (endDelay > 0f)
        {
            yield return(new WaitForSeconds(endDelay));
        }

        if (action != null)
        {
            action();
        }
    }
Exemple #3
0
 /// <summary>
 /// Creates DFRSimilarity from the three components.
 /// <p>
 /// Note that <code>null</code> values are not allowed:
 /// if you want no normalization or after-effect, instead pass
 /// <seealso cref="NoNormalization"/> or <seealso cref="NoAfterEffect"/> respectively. </summary>
 /// <param name="basicModel"> Basic model of information content </param>
 /// <param name="afterEffect"> First normalization of information gain </param>
 /// <param name="normalization"> Second (length) normalization </param>
 public DFRSimilarity(BasicModel basicModel, AfterEffect afterEffect, Normalization normalization)
 {
     if (basicModel == null || afterEffect == null || normalization == null)
     {
         throw new System.NullReferenceException("null parameters not allowed.");
     }
     this.BasicModel_Renamed    = basicModel;
     this.AfterEffect_Renamed   = afterEffect;
     this.Normalization_Renamed = normalization;
 }
Exemple #4
0
    public void ApplyBuffDebuff(ConfigBuffDebuffRecord cf, OnEffect OnEffect, AfterEffect AfterEffect)
    {
        foreach (var d in buffDebuffDatas)
        {
            if (d.cf.Id == cf.Id)
            {
                d.remainTime = cf.EffectTime;
                AddBuffDebuffEvent?.Invoke(cf.Sprite, cf.Id, cf.EffectTime);
                return;
            }
        }


        EffectData data = OnEffect.Invoke();

/*        if (data != null && data.onNewEnemyAddEvent != null)
 *          EnemyFactory.instance.OnNewEnemyAddEvent += data.onNewEnemyAddEvent;*/
        buffDebuffDatas.Add(new BuffDebuffData(cf, AfterEffect, data));
        AddBuffDebuffEvent?.Invoke(cf.Sprite, cf.Id, cf.EffectTime);
        ChangeProjectile();
    }
Exemple #5
0
 /// <summary>
 /// Creates DFRSimilarity from the three components.
 /// <p>
 /// Note that <code>null</code> values are not allowed:
 /// if you want no normalization or after-effect, instead pass
 /// <seealso cref="NoNormalization"/> or <seealso cref="NoAfterEffect"/> respectively. </summary>
 /// <param name="basicModel"> Basic model of information content </param>
 /// <param name="afterEffect"> First normalization of information gain </param>
 /// <param name="normalization"> Second (length) normalization </param>
 public DFRSimilarity(BasicModel basicModel, AfterEffect afterEffect, Normalization normalization)
 {
     if (basicModel == null || afterEffect == null || normalization == null)
     {
         throw new System.NullReferenceException("null parameters not allowed.");
     }
     this.BasicModel_Renamed = basicModel;
     this.AfterEffect_Renamed = afterEffect;
     this.Normalization_Renamed = normalization;
 }