public override void FireEvent() { if (!Application.isPlaying) { return; } if (AffectedObject) { switch (sendMessageParameter) { case SendMessageParamenter.Bool: AffectedObject.SendMessage(action, boolValue); break; case SendMessageParamenter.String: AffectedObject.SendMessage(action, stringValue); break; case SendMessageParamenter.Float: AffectedObject.SendMessage(action, floatValue); break; case SendMessageParamenter.Int: AffectedObject.SendMessage(action, intValue); break; case SendMessageParamenter.None: AffectedObject.SendMessage(action); break; default: AffectedObject.SendMessage(action); break; } } }