public void ResolveChallengeFailure(PartyController party, RoomModel room) { foreach (GameObject adventurer in party.GetAdventurers()) { AdventurerModel a = adventurer.GetComponent <AdventurerModel>(); a.applyDamage(room.room_attack); } }
public virtual void onFailRoom(ref AdventurerModel adventurer) { adventurer.applyDamage(m_attack_damage); DebugLogger.DebugUnitDamage(m_attack_damage, adventurer); }