Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            Vector2 movement = Vector2.Zero;

            // finish game
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
                Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                AdventureGame game = (AdventureGame)Game;
                game.ExitGame();
            }

            // Gamepad Steuerung
            GamePadState gamePad = GamePad.GetState(PlayerIndex.One);

            movement += gamePad.ThumbSticks.Left * new Vector2(1f, -1f);

            // Keyboard Steuerung
            KeyboardState keyboard = Keyboard.GetState();

            if (keyboard.IsKeyDown(Keys.Left))
            {
                movement += new Vector2(-1f, 0f);
            }
            if (keyboard.IsKeyDown(Keys.Right))
            {
                movement += new Vector2(1f, 0f);
            }
            if (keyboard.IsKeyDown(Keys.Up))
            {
                movement += new Vector2(0f, -1f);
            }
            if (keyboard.IsKeyDown(Keys.Down))
            {
                movement += new Vector2(0f, 1f);
            }

            if (Movement.Length() > 1f)
            {
                movement.Normalize();
            }

            Movement = movement;

            base.Update(gameTime);
        }