public void RpcReplaceCard(int slot, int advCardIndex) { AdventureAsset oldCard = CardsInPlay[slot].adventureAsset; AdventureAsset card = _gm.adventureDeck.adventureDeck[advCardIndex]; _player.ReplaceCardInHand(oldCard, card); }
public void HideHandCard(AdventureAsset card) { AdventureCardManager acm = FindCardInHand(card); if (acm != null) { acm.GetComponent <HoverPreview>().ThisPreviewEnabled = false; acm.GetComponent <BetterCardRotation>().CardBack.gameObject.SetActive(true); } }
public void GivePlayerACard(AdventureAsset ca, int UniqueID) { GameObject card; card = CreateACardAtPosition(ca, new Vector3(0, 0, 0), new Vector3(0, 0, 0)); foreach (Transform t in card.GetComponentInChildren <Transform>()) { t.tag = owner.ToString() + "Card"; } }
AdventureCardManager FindCardInHand(AdventureAsset card) { foreach (GameObject go in hand.cardsDealt) { AdventureCardManager acm = go.GetComponent <AdventureCardManager>(); if (acm.adventureAsset == card) { return(acm); } } return(null); }
public AdventureCardManager AddCardToHand(bool isCardFaceUp, AdventureAsset newCard) { //Created CardLogic for that card with assigned owner and index CardLogic newCardLogic = new CardLogic(newCard); newCardLogic.owner = this; //Added to player's hand hand.cardsInHand.Insert(0, newCardLogic); //Created the card on visual return(CreateACardAtPosition(newCard, newCardLogic, isCardFaceUp ? default(Vector3) : new Vector3(0, -180, 0))); }
public void RpcAddCardToHand(int cardIndex) { if (_gm == null) { _gm = FindObjectOfType <GameManager>(); } AdventureAsset card = _gm.adventureDeck.adventureDeck[cardIndex]; AdventureCardManager cm = _player.AddCardToHand(!_player.isAI, card); cm.Index = cardIndex; }
public CardLogic(AdventureAsset newCardAsset) { this.ca = newCardAsset; if (newCardAsset.Description == "F O E") { string stage1 = newCardAsset.CharacterPower.Split(' ') [0]; string stage2 = stage1.Split('/') [0]; characterPower = int.Parse(stage2); } UniqueCardID = IDFactory.GetUniqueID(); CardsCreatedThisTime.Add(UniqueCardID, this); }
public void ReplaceCardInHand(AdventureAsset oldCard, AdventureAsset newCard) { AdventureCardManager acm = FindCardInHand(oldCard); if (acm != null) { acm.adventureAsset = newCard; acm.ReadCardFromAsset(); if (!isAI) { acm.GetComponent <HoverPreview>().ThisPreviewEnabled = true; acm.GetComponent <BetterCardRotation>().CardBack.gameObject.SetActive(false); } } }
public void RpcPutCardIntoPlay(int slot, int cardIndex) { AdventureAsset card = _gm.adventureDeck.adventureDeck[cardIndex]; CardsInPlay[slot].adventureAsset = card; CardsInPlay[slot].ReadCardFromAsset(); CardsInPlay[slot].gameObject.SetActive(true); if (_player.isAI) { CardsInPlay[slot].GetComponent <HoverPreview>().ThisPreviewEnabled = false; CardsInPlay[slot].GetComponent <BetterCardRotation>().CardBack.gameObject.SetActive(true); } //else // _player.HideHandCard(card); }
GameObject CreateACardAtPositionX(AdventureAsset c, Vector3 position, Vector3 eulerAngles) { // Instantiate a card depending on its type GameObject NewCard; Vector3 temp; NewCard = GameObject.Instantiate(allyCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject; temp = new Vector3(newDeck.transform.position.x + 0.5f, newDeck.transform.position.y, newDeck.transform.position.z); NewCard.transform.position = temp; AdventureCardManager manager = NewCard.GetComponent <AdventureCardManager>(); manager.adventureAsset = c; manager.ReadCardFromAsset(); return(NewCard); }
public void DistributeCards() { GameObject createNewCardInHand; if (oldDeck.adventureDeck.Count > 0) { AdventureAsset newCard = oldDeck.adventureDeck[0]; //enemyHand.allyWeaponDeck.Add(newCard); newDeck.adventureDeck.Insert(0, newCard); createNewCardInHand = CreateACardAtPositionX(newCard, new Vector3(0, 0, 0), new Vector3(0f, 0f, 0f)); //testing.ThisPreviewEnabled = true; } oldDeck.adventureDeck.RemoveAt(0); //new DrawACardCommand(hand.cardsInHand[0], this); }
//VISUAL AdventureCardManager CreateACardAtPosition(AdventureAsset newAdventureCard, CardLogic newLogic, Vector3 eulerAngles = default(Vector3), Vector3 position = default(Vector3)) { // Instantiate a card depending on its type GameObject NewCard; Vector3 temp; if (newAdventureCard.Description.ToString().Equals("ALLY")) { NewCard = GameObject.Instantiate(allyCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject; } else if (newAdventureCard.Description.ToString().Equals("WEAPON")) { NewCard = GameObject.Instantiate(weaponCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject; } else if (newAdventureCard.Description.ToString().Equals("AMOUR")) { NewCard = GameObject.Instantiate(amourCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject; } else if (newAdventureCard.Description.ToString().Equals("TEST")) { NewCard = GameObject.Instantiate(testCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject; } else { NewCard = GameObject.Instantiate(foeCardPrefab, position, Quaternion.Euler(eulerAngles)) as GameObject; } EventTrigger trigger = NewCard.gameObject.GetComponent <EventTrigger> (); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerClick; entry.callback.AddListener((evenData) => { UseCard(NewCard.GetComponent <AdventureCardManager>()); }); trigger.triggers.Add(entry); temp = new Vector3(hand.transform.position.x + cardIndex, hand.transform.position.y, hand.transform.position.z); NewCard.transform.position = temp; NewCard.transform.SetParent(hand.transform, true); cardIndex++; AdventureCardManager manager = NewCard.GetComponent <AdventureCardManager>(); manager.adventureAsset = newAdventureCard; manager.ReadCardFromAsset(); IDHolder id = NewCard.AddComponent <IDHolder>(); id.UniqueID = newLogic.UniqueCardID; //add to cards dealt hand.cardsDealt.Add(NewCard); //hide enemy card from player if (isAI) { NewCard.GetComponent <HoverPreview> ().ThisPreviewEnabled = false; } return(manager); }
GameObject CreateACardAtPosition(AdventureAsset c, Vector3 position, Vector3 eulerAngles) { return(null); }
public void AddCardToList(List <AdventureCardManager> whichCardList, int cardIndex, AdventureAsset ca) { whichCardList [cardIndex].adventureAsset = ca; whichCardList [cardIndex].ReadCardFromAsset(); whichCardList [cardIndex].gameObject.SetActive(true); }