public Adventure Create(int id, int level) { if (_userAdventures.Count >= MaxAdventures) { return(null); } var adventure = new Adventure(); adventure.Id = id; //PRZYGODY(NR,P_X)=ARMIA(A,0,TNOGI)-70 adventure.Y = GlobalUtils.Rand(9) + 1; adventure.Direction = null; adventure.Level = level; switch (id) { case 1: { // kopalnia adventure.Price = 20 * level; adventure.Terrain = 8; adventure.AddReward(RewardType.Money, level * 10000); } break; case 2: { // kurhan adventure.Price = GlobalUtils.Rand(20 * level); adventure.Terrain = 9; adventure.RelatedPerson = NamesGenerator.Generate(); adventure.AddReward(RewardType.Money, level * 100); /* * adventures.AddReward(RewardType.Weapon, weapon); * Repeat * BRON=Rnd(MX_WEAPON) * BTYP=BRON(BRON,B_TYP) * Until BRON(BRON,B_CENA)>=1000 and BRON(BRON,BCENA)<100+LEVEL*1000 and BTYP<>5 and BTYP<>8 and BTYP<>13 and BTYP<>14 and BTYP<16 * PRZYGODY(NR,P_BRON)=BRON */ } break; case 3: { // bandyci adventure.Price = 0; adventure.AddReward(RewardType.Money, 4000 + GlobalUtils.Rand(2000) + level * 100); } break; case 4: { // córa adventure.Price = 0; adventure.RelatedPerson = NamesGenerator.Generate(); /* * adventure.AddReward(RewardType.City, city.Id); * Repeat : MIASTO=Rnd(49) : Until MIASTA(MIASTO,0,M_CZYJE)<>1 */ } break; default: break; } _userAdventures.Add(adventure); return(adventure); }