private void OnEnable()
 {
     advanceWalker                = GetComponent <AdvancedWalkerController>();
     player                       = transform;
     respawnLocation              = player.position;
     KillZone.ResetPlayer        += RespawnPlayer;
     Checkpoint.RespawnPoint     += SetRespawnLocation;
     ScreenFader.FadeOutComplete += FadeOutComplete;
     ScreenFader.FadeInComplete  += FadeInComplete;
 }
Exemple #2
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    // Start is called before the first frame update
    void Start()
    {
        myRb           = GetComponent <Rigidbody>();
        myController   = GetComponent <AdvancedWalkerController>();
        myCollider     = GetComponent <CapsuleCollider>();
        myRespawnPoint = GetComponent <Respawn>();



        myCollider.height = 1.5f;
        myCollider.center = centerCaps;
    }
Exemple #3
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    private void Start()
    {
        _camera = GetComponentInChildren <Camera>();

        _rigidbody        = GetComponent <Rigidbody>();
        _mover            = GetComponent <Mover>();
        _walkerController = GetComponent <AdvancedWalkerController>();
        _characterInput   = GetComponent <CharacterInput>();
        _gravitySystem    = GetComponent <CustomGravitySystem>();
        _lineRenderer     = GetComponent <LineRenderer>();

        _lineRenderer.enabled = false;
    }
Exemple #4
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    private void Start()
    {
        //movement controller
        controllerWalker    = GetComponent <AdvancedWalkerController>();
        controllerAnimation = GetComponent <Player_AnimationController>();
        controllerRagdoll   = GetComponent <Player_RagdollController>();
        config       = GetComponent <Player_Config>();
        hud          = GetComponent <Player_Hud>();
        playerHealth = GetComponent <Player_Health>();

        lineRenderGrab = gameObject.GetComponent <LineRenderer>();
        lineRenderGrab.SetPositions(new Vector3[] { Vector3.zero, Vector3.zero });
        lineRenderGrab.startColor = Color.white;
        lineRenderGrab.endColor   = Color.white;
        lineRenderGrab.startWidth = 0.002f;
        lineRenderGrab.endWidth   = 0.002f;

        //stamina
        config.runStamina = config.staminaLevel;

        //hud
        StartCoroutine("UpdateHUD");
    }
Exemple #5
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 private void Start()
 {
     controller      = GetComponent <AdvancedWalkerController>();
     fightController = GetComponent <Player_FightingController>();
     config          = GetComponent <Player_Config>();
 }