private void OnEnable() { advanceWalker = GetComponent <AdvancedWalkerController>(); player = transform; respawnLocation = player.position; KillZone.ResetPlayer += RespawnPlayer; Checkpoint.RespawnPoint += SetRespawnLocation; ScreenFader.FadeOutComplete += FadeOutComplete; ScreenFader.FadeInComplete += FadeInComplete; }
// Start is called before the first frame update void Start() { myRb = GetComponent <Rigidbody>(); myController = GetComponent <AdvancedWalkerController>(); myCollider = GetComponent <CapsuleCollider>(); myRespawnPoint = GetComponent <Respawn>(); myCollider.height = 1.5f; myCollider.center = centerCaps; }
private void Start() { _camera = GetComponentInChildren <Camera>(); _rigidbody = GetComponent <Rigidbody>(); _mover = GetComponent <Mover>(); _walkerController = GetComponent <AdvancedWalkerController>(); _characterInput = GetComponent <CharacterInput>(); _gravitySystem = GetComponent <CustomGravitySystem>(); _lineRenderer = GetComponent <LineRenderer>(); _lineRenderer.enabled = false; }
private void Start() { //movement controller controllerWalker = GetComponent <AdvancedWalkerController>(); controllerAnimation = GetComponent <Player_AnimationController>(); controllerRagdoll = GetComponent <Player_RagdollController>(); config = GetComponent <Player_Config>(); hud = GetComponent <Player_Hud>(); playerHealth = GetComponent <Player_Health>(); lineRenderGrab = gameObject.GetComponent <LineRenderer>(); lineRenderGrab.SetPositions(new Vector3[] { Vector3.zero, Vector3.zero }); lineRenderGrab.startColor = Color.white; lineRenderGrab.endColor = Color.white; lineRenderGrab.startWidth = 0.002f; lineRenderGrab.endWidth = 0.002f; //stamina config.runStamina = config.staminaLevel; //hud StartCoroutine("UpdateHUD"); }
private void Start() { controller = GetComponent <AdvancedWalkerController>(); fightController = GetComponent <Player_FightingController>(); config = GetComponent <Player_Config>(); }