// Start is called before the first frame update void Start() { firstTime = true; animeControler = GetComponent <AdvancedSpriteSheetAnimation>(); animeControler.Activate("GBThrow"); whichAnimationIsRunning = AnimationMode.Shoot; }
// Start is called before the first frame update void Start() { rd = GetComponent <Rigidbody2D>(); rd.velocity = new Vector2(-1, 0); assa = GetComponent <AdvancedSpriteSheetAnimation>(); assa.Activate("existing"); }
// Start is called before the first frame update void Start() { rd = GetComponent <Rigidbody2D>(); animeControler = GetComponent <AdvancedSpriteSheetAnimation>(); whichAnimationIsRunning = AnimationMode.Stand; sr = GetComponent <SpriteRenderer>(); }
// Start is called before the first frame update void Start() { assa = GetComponent <AdvancedSpriteSheetAnimation>(); }
// Start is called before the first frame update void Start() { rd = GetComponent <Rigidbody2D>(); animeControler = GetComponent <AdvancedSpriteSheetAnimation>(); }