public override void OnStartServer()
 {
     base.OnStartServer();
     //NetworkServer.RegisterHandler(testMessageFromClient, ReceiveTestMessageFromClient);
     //GameObject.Find("AdvancedNetworkManager").GetComponent<AdvancedNetworkManager>().SetServerHandler(transform.gameObject);
     netman = GameObject.Find("AdvancedNetworkManager").GetComponent <AdvancedNetworkManager>();
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     input         = GetComponentInParent <CharacterInput>();
     weaponHandler = GetComponentInParent <WeaponHandler>();
     netman        = GameObject.Find("AdvancedNetworkManager").GetComponent <AdvancedNetworkManager>();
     Settings.SetActive(false);
 }