public override void OnStartServer() { base.OnStartServer(); //NetworkServer.RegisterHandler(testMessageFromClient, ReceiveTestMessageFromClient); //GameObject.Find("AdvancedNetworkManager").GetComponent<AdvancedNetworkManager>().SetServerHandler(transform.gameObject); netman = GameObject.Find("AdvancedNetworkManager").GetComponent <AdvancedNetworkManager>(); }
// Use this for initialization void Start() { input = GetComponentInParent <CharacterInput>(); weaponHandler = GetComponentInParent <WeaponHandler>(); netman = GameObject.Find("AdvancedNetworkManager").GetComponent <AdvancedNetworkManager>(); Settings.SetActive(false); }