private static void SetValues(ref AdvancedFighter fighter, IEnumerable <PropertyInfo> properties, int powerlevel)
        {
            var propertiesCount = properties.Count();

            while (powerlevel > 0)
            {
                foreach (var property in properties)
                {
                    int max = (powerlevel + 1) / propertiesCount;
                    if (max == 0)
                    {
                        max = 1;
                    }

                    int value = Random.Next(1, max);
                    powerlevel -= value;
                    if (powerlevel < 0)
                    {
                        break;
                    }

                    var current = (int)property.GetValue(fighter.Stats);

                    property.SetValue(fighter.Stats, current + value);
                }
            }
        }
        public void ShouldTestGeneticAlgorithm()
        {
            var population = new Population(5000, 10000, new FighterChromosome());
            var fitness    = new FighterFitness();

            var ga      = RunGeneticAlgorithm(population, fitness, 50);
            var fighter = new AdvancedFighter();

            (ga.BestChromosome as FighterChromosome).ApplyTo(fighter);
        }
Exemple #3
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        public double Evaluate(IChromosome chromosome)
        {
            var fighterChromosome = chromosome as FighterChromosome;

            if (fighterChromosome == null)
            {
                return(0);
            }

            var geneticFighter = new AdvancedFighter()
            {
                Id = Guid.NewGuid()
            };

            fighterChromosome.ApplyTo(geneticFighter);

            if (geneticFighter.Stats.PowerLevel() != DesiredPowerlevel)
            {
                return((Math.Min(DesiredPowerlevel, geneticFighter.Stats.PowerLevel()) - Math.Max(DesiredPowerlevel, geneticFighter.Stats.PowerLevel())) * 1000);
            }

            var json = File.ReadAllText("../../../Data/Json/strongFighters.json");

            var winCount = 0;
            var won      = false;
            var fitness  = 0D;

            do
            {
                var strongFighters = JsonConvert.DeserializeObject <IEnumerable <AdvancedFighter> >(json);

                var fighters = new List <IFighterStats>()
                {
                    geneticFighter,
                }.Union(strongFighters);

                Engine engine = Utility.GetDefaultEngine(fighters);
                var    result = engine.StartMatch();

                won = result.Scores.First().Id == geneticFighter.Id;
                if (won)
                {
                    winCount++;
                }

                fitness += GetFitness(geneticFighter, result);
            }while (won && winCount < 25);

            return(fitness);
        }
        public static IFighterStats GetFighter(int offensivePowerlevel, int defensivePowerlevel, int utilityPowerlevel, Guid?team)
        {
            var fighter = new AdvancedFighter()
            {
                Id   = Guid.NewGuid(),
                Team = team,
            };

            AddSkills(fighter);

            SetValues(ref fighter, OffensiveProperties, offensivePowerlevel);
            SetValues(ref fighter, DefensiveProperties, defensivePowerlevel);
            SetValues(ref fighter, UtilityProperties, utilityPowerlevel);

            return(fighter);
        }
        public static IEnumerable <IFighterStats> GetFighters(int count, Action <IStats> customStats)
        {
            for (int i = 0; i < count; i++)
            {
                var fighter = new AdvancedFighter()
                {
                    Id = Guid.NewGuid(),
                };

                AddSkills(fighter);

                customStats.Invoke(fighter.Stats);

                yield return(fighter);
            }
        }