private void Start() { _health = GetComponent <PlayerHealth>(); _throw = GetComponent <ShurikenThrow>(); _advCol = GetComponent <AdvPlayerCollider>(); _playerController = GetComponent <PlayerController>(); _anim = GetComponent <Animator>(); _rb = GetComponent <Rigidbody2D>(); _renderer = GetComponent <SpriteRenderer>(); }
private void Start() { _advCol = GetComponent <AdvPlayerCollider>(); _rb = GetComponent <Rigidbody2D>(); _sounds = GetComponentInChildren <PlayerSound>(); if (_sounds == null) { Debug.LogError("Error: PlayerSound.cs is missing on the " + gameObject.name + " gameObject."); } }
private void OnEnable() { _playerCollider = (AdvPlayerCollider)target; }