Exemple #1
0
        public void HandleSetName(AdressedMessage adressedMessage)
        {
            if (game.started)
            {
                SendRequestDenied(adressedMessage);
                return;
            }

            SetNameMessage setNameMessage = (SetNameMessage)adressedMessage.message;

            lobby.players[adressedMessage.connectionID].name = setNameMessage.Name;
            int connectionID = adressedMessage.connectionID;
            NewPlayerMessage newPlayerMessage = new NewPlayerMessage {
                PlayerID    = connectionID,
                PlayerColor = ColorExtentions.ToUInt(lobby.players[adressedMessage.connectionID].color),
                PlayerName  = lobby.players[adressedMessage.connectionID].name
            };

            //send new player to lobby
            foreach (KeyValuePair <int, Player> player in lobby.players)
            {
                if (player.Key == connectionID)
                {
                    continue;
                }
                serverBehaviour.QeueMessage(new AdressedMessage(newPlayerMessage, player.Key));
            }
        }
Exemple #2
0
 public void SendRequestDenied(AdressedMessage adressedMessage)
 {
     serverBehaviour.QeueMessage(new AdressedMessage(new RequestDeniedMessage()
     {
         MessageID = adressedMessage.message.ID
     }, adressedMessage.connectionID));
 }
Exemple #3
0
        public void HandleLeaveDungeonRequest(AdressedMessage adressedMessage)
        {
            if (!ValidateMessage(adressedMessage.connectionID))
            {
                SendRequestDenied(adressedMessage); return;
            }

            if (!game.LeaveDungeon(adressedMessage.connectionID))
            {
                SendRequestDenied(adressedMessage);
            }
        }
Exemple #4
0
        public void HandleClaimTreasureRequest(AdressedMessage adressedMessage)
        {
            if (!ValidateMessage(adressedMessage.connectionID))
            {
                SendRequestDenied(adressedMessage); return;
            }

            if (!game.ClaimTreasure(adressedMessage.connectionID))
            {
                SendRequestDenied(adressedMessage);
            }
        }
Exemple #5
0
        public void HandleAttackRequest(AdressedMessage adressedMessage)
        {
            if (!ValidateMessage(adressedMessage.connectionID))
            {
                SendRequestDenied(adressedMessage); return;
            }

            if (!game.Attack(adressedMessage.connectionID))
            {
                SendRequestDenied(adressedMessage);
            }
        }
 private void ProcessMessagesQueue()
 {
     while (receivedMessagesQueue.Count > 0)
     {
         AdressedMessage receivedMessage = receivedMessagesQueue.Dequeue();
         ServerCallbacks[(int)receivedMessage.message.Type].Invoke(receivedMessage);
     }
     while (sendMessagesQueue.Count > 0)
     {
         AdressedMessage sendMessage = sendMessagesQueue.Dequeue();
         SendMessage(sendMessage);
     }
 }
    private void SendMessage(AdressedMessage adressedMessage)
    {
        var writer = networkDriver.BeginSend(connections[adressedMessage.connectionID]);

        adressedMessage.message.SerializeObject(ref writer);
        networkDriver.EndSend(writer);

        if (!lastSendTimes.ContainsKey(adressedMessage.connectionID))
        {
            lastSendTimes.Add(adressedMessage.connectionID, Time.time);
        }
        else
        {
            lastSendTimes[adressedMessage.connectionID] = Time.time;
        }

        Debug.Log("Host Sending Message: " + adressedMessage.message.Type + ", to " + adressedMessage.connectionID);
    }
Exemple #8
0
        public void HandleMoveRequest(AdressedMessage adressedMessage)
        {
            if (!ValidateMessage(adressedMessage.connectionID))
            {
                SendRequestDenied(adressedMessage);
                return;
            }
            RoomInfoMessage leftRoom = game.GetRoomInfo(adressedMessage.connectionID);


            if (game.MovePlayer(adressedMessage.connectionID, ((MoveRequestMessage)adressedMessage.message).direction))
            {
                //player left messages
                foreach (int playerID in leftRoom.OtherPlayerIDs)
                {
                    serverBehaviour.QeueMessage(new AdressedMessage(new PlayerLeaveRoomMessage()
                    {
                        PlayerID = adressedMessage.connectionID
                    }, playerID));
                }

                //player entered messages
                RoomInfoMessage enteredRoom = game.GetRoomInfo(adressedMessage.connectionID);
                foreach (int playerID in enteredRoom.OtherPlayerIDs)
                {
                    serverBehaviour.QeueMessage(new AdressedMessage(new PlayerEnterRoomMessage()
                    {
                        PlayerID = adressedMessage.connectionID
                    }, playerID));
                }
                //roominfo message
                serverBehaviour.QeueMessage(new AdressedMessage(enteredRoom, adressedMessage.connectionID));
            }
            else
            {
                SendRequestDenied(adressedMessage);
            }
        }
 public void QeueMessage(AdressedMessage sendMessage)
 {
     sendMessagesQueue.Enqueue(sendMessage);
 }