IncreaseAdrenaline() public méthode

public IncreaseAdrenaline ( float amount ) : void
amount float
Résultat void
    IEnumerator NearMiss(GameObject go)
    {
        audioMngr.NearMissPlay();
        yield return(new WaitForSeconds(.5f));

        if (go.GetComponent <Collider>().enabled)
        {
            adrenalineController.IncreaseAdrenaline(AdrenalineAwarded);
            nearMissControl.NearMiss();
        }
        yield return(null);
    }
Exemple #2
0
 private void OnTriggerStay(Collider other)
 {
     if (other.tag == "Player")
     {
         lastDamage += Time.deltaTime;
         if (lastDamage >= UpdateFrequency)
         {
             lastDamage = 0;
             adrenalineController.IncreaseAdrenaline(AdrenalineAwarded);
             nearMissControl.NearMiss();
         }
     }
 }