/// <inheritdoc/> public async Task SeedAsync() { if (!await this.context.Set <Role>().AsQueryable().AnyAsync()) { await this.EnsureRoleAsync(ApplicationRoles.Admin, AdminPermissions.GetAllPermissionValues()); await this.EnsureRoleAsync(ApplicationRoles.User, new string[] { }); if (this.options.AdditionalRoles != null && this.options.AdditionalRoles.Count > 0) { foreach (var role in this.options.AdditionalRoles) { await this.EnsureRoleAsync(role.Key, role.Value); } } } if (!await this.context.Set <User>().AsQueryable().AnyAsync()) { await this.CreateUserAsync( EmIdentityConstants.DefaultEmeraudeAdminEmail, EmIdentityConstants.DefaultEmeraudeAdminPassword, EmIdentityConstants.DefaultEmeraudeAdminName, new string[] { ApplicationRoles.Admin }); await this.CreateUserAsync( EmIdentityConstants.DefaultEmeraudeUserEmail, EmIdentityConstants.DefaultEmeraudeUserPassword, EmIdentityConstants.DefaultEmeraudeUserName, new string[] { ApplicationRoles.User }); } }
public void UpdateAdminPermissions(string userName, bool admin, bool export, bool canImpersonate) { bool isNewUser = true; AdminPermission newPermission = null; // Get the current permissions AdminPermissions permissions = ManagementServer.GetAdminPermissions(); // Check for existing permissions of the given user foreach (AdminPermission permission in permissions) { if (string.Compare(permission.UserName, userName, true) == 0) { isNewUser = false; newPermission = permission; break; } } // If it is a new user, add new permissions to the collection if (isNewUser) { newPermission = new AdminPermission(); newPermission.UserName = userName; permissions.Add(newPermission); } newPermission.Admin = admin; newPermission.Export = export; newPermission.CanImpersonate = canImpersonate; bool updated = ManagementServer.UpdateAdminUsers(permissions); }
public void Delete(AdminPermissions delObj) { using (var session = GetSession()) { using (var trans = session.BeginTransaction()) { session.Delete(delObj); trans.Commit(); } } }
public void Save(AdminPermissions saveObj) { using (var session = GetSession()) { using (var trans = session.BeginTransaction()) { session.FlushMode = FlushMode.Commit; session.SaveOrUpdate(saveObj); trans.Commit(); session.Flush(); //} } } }
public PlayerSession(NetConnection client, PlayerManager playerManager) { _playerManager = playerManager; name = ""; PlayerState = new PlayerState(); PlayerState.UniqueIdentifier = client.RemoteUniqueIdentifier; if (client != null) { connectedClient = client; adminPermissions = new AdminPermissions(); OnConnect(); } else { status = SessionStatus.Zombie; } UpdatePlayerState(); }