public void AddressablesBuildPlayerProcessor_DoesntIncludeAdditionalStreamingAssetsWhenDontExist()
            {
                if (Directory.Exists(Addressables.BuildPath))
                {
                    DirectoryUtility.DeleteDirectory(Addressables.BuildPath, false);
                }
                var paths = AddressablesPlayerBuildProcessor.GetStreamingAssetPaths();

                Assert.AreEqual(0, paths.Count, "StreamingAssets paths are expected to be empty");

                // cleanup
            }
            public void AddressablesBuildPlayerProcessor_IncludeAdditionalStreamingAssetsWhenExist()
            {
                string path = Addressables.BuildPath;

                Directory.CreateDirectory(path);
                var paths = AddressablesPlayerBuildProcessor.GetStreamingAssetPaths();

                Assert.AreEqual(1, paths.Count, "StreamingAssets paths expected to include Addressables.BuildPath");

                // cleanup
                Directory.Delete(path);
            }