/// <summary> /// Initialize the <see cref="VoiceState"/>. /// </summary> public void Initialize() { IsNew = false; VoiceDropFlag = false; DataSourceStateUnmapped = false; BufferInfoUnmapped = false; FlushWaveBufferCount = 0; PlayState = Types.PlayState.Stopped; Priority = RendererConstants.VoiceLowestPriority; Id = 0; NodeId = 0; SampleRate = 0; SampleFormat = SampleFormat.Invalid; ChannelsCount = 0; Pitch = 0.0f; Volume = 0.0f; PreviousVolume = 0.0f; BiquadFilters.ToSpan().Fill(new BiquadFilterParameter()); WaveBuffersCount = 0; WaveBuffersIndex = 0; MixId = RendererConstants.UnusedMixId; SplitterId = RendererConstants.UnusedSplitterId; DataSourceStateAddressInfo.Setup(0, 0); InitializeWaveBuffers(); }