private void animateCorrect(int _score, int combo, bool isMany) { foreach (AppleMeta selectedApple in selectList) { // 사과의 성공적 제거 selectedApple.isAnimated = true; } Vector2 midPos = new Vector2(selectBox.position.x + selectBox.rect.center.x, selectBox.position.y + selectBox.rect.center.y); TextMeshProUGUI addScore = Instantiate(addScoreText, midPos, Quaternion.identity); addScore.transform.SetParent(canvas.transform); addScore.gameObject.SetActive(true); AddScore AS = addScore.GetComponent <AddScore>(); AS.print(_score, combo, isMany); }