public bool recv_AddSceneValue_Float() { TMessage msg = iprot_.ReadMessageBegin(); if (msg.Type == TMessageType.Exception) { TApplicationException x = TApplicationException.Read(iprot_); iprot_.ReadMessageEnd(); throw x; } AddSceneValue_Float_result result = new AddSceneValue_Float_result(); result.Read(iprot_); iprot_.ReadMessageEnd(); if (result.__isset.success) { return result.Success; } throw new TApplicationException(TApplicationException.ExceptionType.MissingResult, "AddSceneValue_Float failed: unknown result"); }
public void AddSceneValue_Float_Process(int seqid, TProtocol iprot, TProtocol oprot) { AddSceneValue_Float_args args = new AddSceneValue_Float_args(); args.Read(iprot); iprot.ReadMessageEnd(); AddSceneValue_Float_result result = new AddSceneValue_Float_result(); result.Success = iface_.AddSceneValue_Float(args._sceneId, args._valueId, args._value); oprot.WriteMessageBegin(new TMessage("AddSceneValue_Float", TMessageType.Reply, seqid)); result.Write(oprot); oprot.WriteMessageEnd(); oprot.Transport.Flush(); }