public void Execute_ShouldAddPlayerToAllPlayers() { // When _addNewPlayer.Execute(_aPlayer); // Then _allPlayers .Received() .Add(_aPlayer); }
public void CmdAddNewPlayer(Player player) { Player = player; _addNewPlayer.Execute(player); }
public void Execute_ShouldAddPlayerToAllPlayers() { // When _addNewPlayer.Execute(_aPlayer); // Then _allPlayers .Received() .Add(_aPlayer); }
public void CmdAddNewPlayer(Player player) { Player = player; _addNewPlayer.Execute(player); }