void Start()
 {
     modeText.text = "3D mode";
     //from persistent scene
     sceneController = FindObjectOfType <SceneController>();
     addGravity      = GetComponent <AddGravity>();
     mazePath        = maze.GetComponent <LineRenderer>();
 }
 void Start()
 {
     addGravityCom = GetComponent <AddGravity>();
     restBallNum   = addGravityCom.ballNum;
 }