public static void Init() { AddGameObject window = EditorWindow.GetWindow <AddGameObject>(); window.titleContent = new GUIContent("修改对象结构"); window.ShowPopup(); }
public async Task <IActionResult> OnPostObjectAsync() { GameObject Go = new GameObject(); string enabled = Request.Form["Enabled"].ToString().ToLower(); if (enabled == "true") { Go.Enabled = true; } else { Go.Enabled = false; } Go.GameID = int.Parse(Request.Form["GameID"]); Go.GameObjectTypeID = int.Parse(Request.Form["GameObjectTypeID"]); Go.Name = Request.Form["ObjectName"]; Go.ParentID = int.Parse(Request.Form["ParentID"]); Go.ParentType = int.Parse(Request.Form["ParentType"]); Go.StartDate = DateTime.Parse(Request.Form["StartDate"].ToString()); Go.EndDate = DateTime.Parse(Request.Form["EndDate"].ToString()); Go.Status = int.Parse(Request.Form["Status"]); string shortNames = Request.Form["ShortNames"]; string Descriptions = Request.Form["Descriptions"]; AddGameObject AGO = new AddGameObject(Go, Descriptions, shortNames); HttpResponseMessage responseMessage = await DS.PostAsync(AGO, "bot/AddObject"); string content = await responseMessage.Content.ReadAsStringAsync(); SimpleResponse SR = JsonConvert.DeserializeObject <SimpleResponse>(content); return(Page()); }
private void ClearTempLists() { RemoveGameObject.Clear(); AddGameObject.Clear(); }