public AddFriendPage() { InitializeComponent(); DataContext = new AddFriendViewModel(App.ViewModel.Friends); ((AddFriendViewModel)DataContext).FriendAdded += AddFriendPage_FriendAdded; progressIndicator = new ProgressIndicator(); SystemTray.SetProgressIndicator(this, progressIndicator); // Hook up to storyboard(s) FrameworkElement templateRoot = VisualTreeHelper.GetChild(this, 0) as FrameworkElement; if (null != templateRoot) { foreach (VisualStateGroup group in VisualStateManager.GetVisualStateGroups(templateRoot)) { if (VisibilityGroupName == group.Name) { foreach (VisualState state in group.States) { if ((ClosedVisibilityStateName == state.Name) && (null != state.Storyboard)) { _closedStoryboard = state.Storyboard; _closedStoryboard.Completed += OnClosedStoryboardCompleted; } } } } } // Play the Open state VisualStateManager.GoToState(this, OpenVisibilityStateName, true); }
public async Task <IActionResult> AddFriend(AddFriendViewModel viewModel) { // Get current user var user = await GetCurrentUserAsync(); // Create Friend connection with "pending" status Friend newFriend = new Friend(); newFriend.FriendAId = user.Id; newFriend.FriendBId = viewModel.Id; newFriend.Status = "pending"; if (ModelState.IsValid) { _context.Add(newFriend); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(RedirectToAction(nameof(Index))); }
private void AddFriendPage_FriendAdded(AddFriendViewModel sender, Core.ViewModels.FriendViewModel args) { progressIndicator.IsVisible = false; ClosePickerPage(); }