public void ShowBigSkill() { properties.energy = 0; AddEnergyMsg msg = new AddEnergyMsg(); msg.energy = properties.energy; MessengerManager <AddEnergyMsg> .Involve("addEnergy" + id, msg); }
public void IncreaseEnergy(IncreaseEnergyMsg msg) { properties.energy += msg.increase_energy; AddEnergyMsg _msg = new AddEnergyMsg(); _msg.energy = properties.energy; MessengerManager <AddEnergyMsg> .Involve("addEnergy" + id, _msg); }
void UpdateEnergy(AddEnergyMsg _msg) { image_energy.fillAmount = 1 - (float)_msg.energy / 1000; }