public SubPacket CreateAddActorPacket(byte val) { return(AddActorPacket.BuildPacket(actorId, val)); }
public SubPacket createAddActorPacket(uint playerActorId) { return(AddActorPacket.buildPacket(actorId, playerActorId, 8)); }
public SubPacket CreateAddActorPacket() { return(AddActorPacket.BuildPacket(actorId, 8)); }