// Use this for initialization void Awake() { starttime = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond; AdManagerUnity.Startup(this.appId); instance = new ImageTextureAdInstanceUnity(gameObject, Camera.main, this.adUnitId, this.adInstanceId); instance.OnAdLoaded += HandleOnAdLoaded; instance.OnAdLoadFailed += HandleOnAdLoadFailed; AdManagerUnity.RegisterImageTextureAdUnit(instance, nDistinctAds); }
void OnApplicationQuit() { AdManagerUnity.Shutdown(); }