Exemple #1
0
    // This is for the Enemy.
    // Fetch one random action from the list.

    public ActualAttackData FetchAttackDataForEnemy()
    {
        Debug.Log("ActualAttackData was called " + attackIDs.Count);
        int attackDataIndex = Random.Range(0, attackIDs.Count);

        string attackID = attackIDs[attackDataIndex];

        ActualAttackData data = enemyDataMap[attackID];

        return(data);
    }
Exemple #2
0
    // This is for the Player character.
    public ActualAttackData FetchAttackData(string attackID)
    {
        ActualAttackData data = attackDataMap[attackID];

        return(data);
    }