public static void swapDrawDepth(int newDepth, Actors.CActor sprite) { if (_currentMap != null) { _currentMap.swapDrawDepth(newDepth, sprite); } }
private void _swapMap() { _currentMap = mapPool[_mapName]; CMasterControl.commNet.Clear(); _currentMap.registerWithCommNet(); Actors.CActor actor = setActorToFollow(_actorToFollow); Vector3 cameraDiff = new Vector3(-CMasterControl.camera.position.X - _followerCoords.X, -CMasterControl.camera.position.Y - _followerCoords.Y, 0); CMasterControl.camera.jump(Vector3.Zero); CMasterControl.camera.translate(new Vector3(100 - _followerCoords.X, 60 - _followerCoords.Y, 0)); CMasterControl.camera.setBoundary(_followerCoords); if (!string.IsNullOrWhiteSpace(_currentMap.bgmRef)) { CMasterControl.audioPlayer.addSfx(CMasterControl.audioPlayer.soundBank[_currentMap.bgmRef]); } actor.position = _followerCoords; _setCameraLimit(actor); _mapSwapIssued = false; _roomStart = true; }
private static void _setCameraLimit(Actors.CActor follower) { Actors.CActor[] limiters = _currentMap.queryActorRegistry(typeof(Actors.Collision.CCameraLimit)); CMasterControl.camera.cameraLimit = null; foreach (Actors.CActor limiter in limiters) { Actors.Collision.CCameraLimit limit = (Actors.Collision.CCameraLimit)limiter; if (limit.isPointWithin(follower.position)) { CMasterControl.camera.cameraLimit = limit; break; } } }
//builds a new component from the given actors public static void addComponent(Actors.CActor root, Dictionary <string, Actors.CActor> actors) { if (root == null) { throw new KotException.KotInvalidActorException("Root actor cannot be null when calling addComponent"); } Actors.CComponent component = new Actors.CComponent(_currentMap.largestAddress + 1); component.layer = root.layer; addComponent(component); addActorToComponent(root, component.address); if (actors != null) { foreach (Actors.CActor actor in actors.Values) { addActorToComponent(actor, component.address); } } }
public void swapDrawDepth(int newDepth, Actors.CActor sprite) { _layers[sprite.layer].swapDrawDepth(newDepth, sprite); }
public void addToDrawList(Actors.CActor actor) { _drawlist.addSpriteToList(actor.drawDepth, actor); }
public void removeFromDrawList(Actors.CActor actor) { _drawlist.removeSpriteFromDrawList(actor); }
public void swapDrawDepth(int newDepth, Actors.CActor sprite) { _drawlist.changeSpriteDepth(sprite, sprite.drawDepth, newDepth); }
public static void addActorToComponent(Actors.CActor actor, int componentAddress) { _currentMap.addActorToComponent(actor, componentAddress); }
public static void removeFromActorRegistry(Actors.CActor actor) { _currentMap.removeFromActorRegistry(actor); }