bool IsFreeNodeForPlace() { Debugger.Log("m_Filled : " + m_Filled); Debugger.Log("ActorType.IsMao() : " + ActorType.IsMao()); Debugger.Log("m_Actor != null : " + (m_Actor != null)); if (m_Actor != null) { Debugger.Log("m_Actor.gameObject.activeSelf : " + m_Actor.gameObject.activeSelf); } return(!m_Filled && !ActorType.IsMao());// && m_Actor != null && m_Actor.gameObject.activeSelf; }