bool IsFreeNodeForPlace()
 {
     Debugger.Log("m_Filled : " + m_Filled);
     Debugger.Log("ActorType.IsMao() : " + ActorType.IsMao());
     Debugger.Log("m_Actor != null : " + (m_Actor != null));
     if (m_Actor != null)
     {
         Debugger.Log("m_Actor.gameObject.activeSelf : " + m_Actor.gameObject.activeSelf);
     }
     return(!m_Filled && !ActorType.IsMao());// && m_Actor != null &&  m_Actor.gameObject.activeSelf;
 }