public static void Show(Callback callback) { if (Instance != null) { Instance.Close(); Instance = null; } ActorTargetSelector comp = GetWindow <ActorTargetSelector>("选择目标资源"); comp._callback = callback; comp.Show(); }
private void OnEnable() { Instance = this; }
private void OnDisable() { Instance = null; }
public void SelectTarget() { ActorTargetSelector.Show(OnSelectTarget); }