public SetCharacterRestrictionsMessage( double actorId, ActorRestrictionsInformations restrictions) { this.actorId = actorId; this.restrictions = restrictions; }
public Character() { Stats = new CharacterCharacteristicsInformations(); Look = new EntityLook(); Restrictions = new ActorRestrictionsInformations(); Inventory = new List <ObjectItem>(); Spells = new List <SpellItem>(); Status = CharacterStatus.Disconnected; }
public override void Deserialize(IDataReader reader) { this.actorId = reader.ReadDouble(); if (this.actorId < -9.00719925474099E+15 || this.actorId > 9.00719925474099E+15) { throw new Exception("Forbidden value (" + (object)this.actorId + ") on element of SetCharacterRestrictionsMessage.actorId."); } this.restrictions = new ActorRestrictionsInformations(); this.restrictions.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { this.actorId = reader.ReadDouble(); if (this.actorId < -9007199254740990 || this.actorId > 9007199254740990) { throw new Exception("Forbidden value on actorId = " + this.actorId + ", it doesn't respect the following condition : actorId < -9007199254740990 || actorId > 9007199254740990"); } this.restrictions = new ActorRestrictionsInformations(); this.restrictions.Deserialize(reader); }
public Character(DofusClient client) { Client = client; Stats = new CharacterCharacteristicsInformations(); Look = new EntityLook(); Restrictions = new ActorRestrictionsInformations(); Inventory = new List <ObjectItem>(); Spells = new List <SpellItem>(); Status = CharacterStatus.Disconnected; MapData = new MapData(); Map = new Map(Client); GatherManager = new GatherManager(Client); Jobs = new List <JobExperience>(); }
public override void Deserialize(IDataReader reader) { Restrictions = new ActorRestrictionsInformations(); Restrictions.Deserialize(reader); Sex = reader.ReadBoolean(); var optionsCount = reader.ReadUShort(); Options = new List <HumanOption>(); for (var optionsIndex = 0; optionsIndex < optionsCount; optionsIndex++) { var objectToAdd = ProtocolTypeManager.GetInstance <HumanOption>(reader.ReadUShort()); objectToAdd.Deserialize(reader); Options.Add(objectToAdd); } }
public override void Deserialize(IDataReader reader) { m_restrictions = new ActorRestrictionsInformations(); m_restrictions.Deserialize(reader); int optionsCount = reader.ReadUShort(); int optionsIndex; m_options = new System.Collections.Generic.List <HumanOption>(); for (optionsIndex = 0; (optionsIndex < optionsCount); optionsIndex = (optionsIndex + 1)) { HumanOption objectToAdd = ProtocolManager.GetTypeInstance <HumanOption>(reader.ReadUShort()); objectToAdd.Deserialize(reader); m_options.Add(objectToAdd); } m_sex = reader.ReadBoolean(); }
public override void Deserialize(IDataReader reader) { ActorId = reader.ReadDouble(); Restrictions = new ActorRestrictionsInformations(); Restrictions.Deserialize(reader); }
public SetCharacterRestrictionsMessage(ActorRestrictionsInformations restrictions, double actorId) { m_restrictions = restrictions; m_actorId = actorId; }
public Character(IAccount account) { Account = account; Stats = new CharacterCharacteristicsInformations(); Look = new EntityLook(); Restrictions = new ActorRestrictionsInformations(); Spells = new List <SpellItem>(); Status = CharacterStatus.Disconnected; Jobs = new List <JobExperience>(); GatherManager = new GatherManager(Account); PathManager = new PathManager(Account); Achievement = new Achievement(Account); Alliance = new Alliance(Account); BidHouse = new BidHouse(Account); Chat = new Chat(Account); Map = new Map(Account); Fight = new Fight(Account); Friend = new Friend(Account); Guild = new Guild(Account); Inventory = new Inventory(Account); Party = new Party(Account); #region Choice Handler account.Network.RegisterPacket <BasicCharactersListMessage>(HandleBasicCharactersListMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <CharactersListMessage>(HandleCharactersListMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <CharacterSelectedSuccessMessage>(HandleCharacterSelectedSuccessMessage, MessagePriority.VeryHigh); #endregion Choice Handler #region Creation Handler account.Network.RegisterPacket <CharacterCanBeCreatedResultMessage>(HandleCharacterCanBeCreatedResultMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <CharacterCreationResultMessage>(HandleCharacterCreationResultMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <CharacterNameSuggestionFailureMessage>( HandleCharacterNameSuggestionFailureMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <CharacterNameSuggestionSuccessMessage>( HandleCharacterNameSuggestionSuccessMessage, MessagePriority.VeryHigh); #endregion Creation Handler #region Deletion Handler account.Network.RegisterPacket <CharacterDeletionErrorMessage>(HandleCharacterDeletionErrorMessage, MessagePriority.VeryHigh); #endregion Deletion Handler #region Stats Handler account.Network.RegisterPacket <CharacterStatsListMessage>(HandleCharacterStatsListMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <CharacterExperienceGainMessage>(HandleCharacterExperienceGainMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <CharacterLevelUpInformationMessage>(HandleCharacterLevelUpInformationMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <CharacterLevelUpMessage>(HandleCharacterLevelUpMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <LifePointsRegenEndMessage>(HandleLifePointsRegenEndMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <UpdateLifePointsMessage>(HandleUpdateLifePointsMessage, MessagePriority.VeryHigh); #endregion Stats Handler #region Initialization Handler account.Network.RegisterPacket <CharacterLoadingCompleteMessage>(HandleCharacterLoadingCompleteMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <OnConnectionEventMessage>(HandleOnConnectionEventMessage, MessagePriority.VeryHigh); account.Network.RegisterPacket <SetCharacterRestrictionsMessage>(HandleSetCharacterRestrictionsMessage, MessagePriority.VeryHigh); #endregion Initialization Handler Account.Network.RegisterPacket <MapComplementaryInformationsDataMessage>( HandleMapComplementaryInformationsDataMessage, MessagePriority.Normal); Account.Network.RegisterPacket <GameContextRefreshEntityLookMessage>( HandleGameContextRefreshEntityLookMessage, MessagePriority.Normal); }
public override void Deserialize(IDataReader reader) { restrictions = new ActorRestrictionsInformations(); restrictions.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { m_restrictions = new ActorRestrictionsInformations(); m_restrictions.Deserialize(reader); m_actorId = reader.ReadDouble(); }
public static object GetInstance(uint typeId) { object obj = null; switch (typeId) { case 11: obj = new Types.Version(); break; case 25: obj = new GameServerInformations(); break; case 55: obj = new EntityLook(); break; case 54: obj = new SubEntity(); break; case 110: obj = new CharacterMinimalInformations(); break; case 163: obj = new CharacterMinimalPlusLookInformations(); break; case 193: obj = new CharacterMinimalPlusLookAndGradeInformations(); break; case 45: obj = new CharacterBaseInformations(); break; case 212: obj = new CharacterToRecolorInformation(); break; case 86: obj = new CharacterHardcoreInformations(); break; case 63: obj = new EntityMovementInformations(); break; case 60: obj = new EntityDispositionInformations(); break; case 107: obj = new IdentifiedEntityDispositionInformations(); break; case 217: obj = new FightEntityDispositionInformations(); break; case 127: obj = new GuildInformations(); break; case 204: obj = new ActorRestrictionsInformations(); break; case 201: obj = new ActorAlignmentInformations(); break; case 183: obj = new PaddockContentInformations(); break; case 184: obj = new MountInformationsForPaddock(); break; case 202: obj = new ActorExtendedAlignmentInformations(); break; case 135: obj = new AlignmentBonusInformations(); break; case 142: obj = new PrismSubAreaInformation(); break; case 152: obj = new PrismConquestInformation(); break; case 187: obj = new TaxCollectorName(); break; case 96: obj = new TaxCollectorBasicInformations(); break; case 4: obj = new CharacterBaseCharacteristic(); break; case 215: obj = new CharacterSpellModification(); break; case 8: obj = new CharacterCharacteristicsInformations(); break; case 117: obj = new FightExternalInformations(); break; case 43: obj = new FightCommonInformations(); break; case 44: obj = new FightTeamMemberInformations(); break; case 13: obj = new FightTeamMemberCharacterInformations(); break; case 6: obj = new FightTeamMemberMonsterInformations(); break; case 177: obj = new FightTeamMemberTaxCollectorInformations(); break; case 20: obj = new FightOptionsInformations(); break; case 116: obj = new AbstractFightTeamInformations(); break; case 33: obj = new FightTeamInformations(); break; case 115: obj = new FightTeamLightInformations(); break; case 31: obj = new GameFightMinimalStats(); break; case 41: obj = new FightLoot(); break; case 16: obj = new FightResultListEntry(); break; case 189: obj = new FightResultFighterListEntry(); break; case 191: obj = new FightResultAdditionalData(); break; case 192: obj = new FightResultExperienceData(); break; case 190: obj = new FightResultPvpData(); break; case 24: obj = new FightResultPlayerListEntry(); break; case 216: obj = new FightResultMutantListEntry(); break; case 84: obj = new FightResultTaxCollectorListEntry(); break; case 206: obj = new AbstractFightDispellableEffect(); break; case 208: obj = new FightDispellableEffectExtendedInformations(); break; case 209: obj = new FightTemporaryBoostEffect(); break; case 210: obj = new FightTriggeredEffect(); break; case 207: obj = new FightTemporarySpellBoostEffect(); break; case 211: obj = new FightTemporaryBoostWeaponDamagesEffect(); break; case 214: obj = new FightTemporaryBoostStateEffect(); break; case 205: obj = new GameFightSpellCooldown(); break; case 7: obj = new Item(); break; case 49: obj = new SpellItem(); break; case 76: obj = new ObjectEffect(); break; case 74: obj = new ObjectEffectString(); break; case 70: obj = new ObjectEffectInteger(); break; case 82: obj = new ObjectEffectMinMax(); break; case 73: obj = new ObjectEffectDice(); break; case 72: obj = new ObjectEffectDate(); break; case 75: obj = new ObjectEffectDuration(); break; case 71: obj = new ObjectEffectCreature(); break; case 81: obj = new ObjectEffectLadder(); break; case 179: obj = new ObjectEffectMount(); break; case 178: obj = new MountClientData(); break; case 168: obj = new ItemDurability(); break; case 85: obj = new GameActionMarkedCell(); break; case 123: obj = new GoldItem(); break; case 124: obj = new ObjectItemMinimalInformation(); break; case 119: obj = new ObjectItemQuantity(); break; case 134: obj = new ObjectItemNotInContainer(); break; case 37: obj = new ObjectItem(); break; case 120: obj = new ObjectItemToSell(); break; case 164: obj = new ObjectItemToSellInBid(); break; case 198: obj = new ObjectItemInRolePlay(); break; case 197: obj = new ObjectItemWithLookInRolePlay(); break; case 199: obj = new OrientedObjectItemWithLookInRolePlay(); break; case 185: obj = new PaddockItem(); break; case 121: obj = new SellerBuyerDescriptor(); break; case 122: obj = new BidExchangerObjectInfo(); break; case 52: obj = new StartupActionAddObject(); break; case 106: obj = new IgnoredInformations(); break; case 105: obj = new IgnoredOnlineInformations(); break; case 78: obj = new FriendInformations(); break; case 92: obj = new FriendOnlineInformations(); break; case 77: obj = new FriendSpouseInformations(); break; case 93: obj = new FriendSpouseOnlineInformations(); break; case 88: obj = new GuildMember(); break; case 87: obj = new GuildEmblem(); break; case 80: obj = new InteractiveElement(); break; case 108: obj = new StatedElement(); break; case 200: obj = new MapObstacle(); break; case 213: obj = new PartyUpdateCommonsInformations(); break; case 90: obj = new PartyMemberInformations(); break; case 97: obj = new JobCrafterDirectorySettings(); break; case 194: obj = new JobCrafterDirectoryEntryPlayerInfo(); break; case 195: obj = new JobCrafterDirectoryEntryJobInfo(); break; case 196: obj = new JobCrafterDirectoryListEntry(); break; case 101: obj = new JobDescription(); break; case 102: obj = new SkillActionDescription(); break; case 103: obj = new SkillActionDescriptionTimed(); break; case 99: obj = new SkillActionDescriptionCollect(); break; case 100: obj = new SkillActionDescriptionCraft(); break; case 104: obj = new SkillActionDescriptionCraftExtended(); break; case 98: obj = new JobExperience(); break; case 111: obj = new HouseInformations(); break; case 112: obj = new HouseInformationsExtended(); break; case 170: obj = new HouseInformationsForGuild(); break; case 132: obj = new PaddockInformations(); break; case 130: obj = new PaddockBuyableInformations(); break; case 133: obj = new PaddockAbandonnedInformations(); break; case 131: obj = new PaddockPrivateInformations(); break; case 150: obj = new GameContextActorInformations(); break; case 141: obj = new GameRolePlayActorInformations(); break; case 157: obj = new HumanInformations(); break; case 153: obj = new HumanWithGuildInformations(); break; case 154: obj = new GameRolePlayNamedActorInformations(); break; case 159: obj = new GameRolePlayHumanoidInformations(); break; case 36: obj = new GameRolePlayCharacterInformations(); break; case 3: obj = new GameRolePlayMutantInformations(); break; case 129: obj = new GameRolePlayMerchantInformations(); break; case 146: obj = new GameRolePlayMerchantWithGuildInformations(); break; case 180: obj = new GameRolePlayMountInformations(); break; case 147: obj = new TaxCollectorStaticInformations(); break; case 148: obj = new GameRolePlayTaxCollectorInformations(); break; case 167: obj = new TaxCollectorInformations(); break; case 166: obj = new TaxCollectorInformationsInWaitForHelpState(); break; case 186: obj = new ProtectedEntityWaitingForHelpInfo(); break; case 169: obj = new TaxCollectorFightersInformation(); break; case 165: obj = new AdditionalTaxCollectorInformations(); break; case 144: obj = new MonsterInGroupInformations(); break; case 140: obj = new GroupMonsterStaticInformations(); break; case 160: obj = new GameRolePlayGroupMonsterInformations(); break; case 155: obj = new NpcStaticInformations(); break; case 156: obj = new GameRolePlayNpcInformations(); break; case 161: obj = new GameRolePlayPrismInformations(); break; case 143: obj = new GameFightFighterInformations(); break; case 158: obj = new GameFightFighterNamedInformations(); break; case 46: obj = new GameFightCharacterInformations(); break; case 50: obj = new GameFightMutantInformations(); break; case 151: obj = new GameFightAIInformations(); break; case 29: obj = new GameFightMonsterInformations(); break; case 203: obj = new GameFightMonsterWithAlignmentInformations(); break; case 48: obj = new GameFightTaxCollectorInformations(); break; case 174: obj = new MapCoordinates(); break; case 176: obj = new MapCoordinatesExtended(); break; case 175: obj = new AtlasPointsInformations(); break; default: throw new Exception("Type with id " + typeId + " is unknown."); } return(obj); }
public SetCharacterRestrictionsMessage(ActorRestrictionsInformations restrictions) { this.restrictions = restrictions; }
public HumanInformations(ActorRestrictionsInformations restrictions, bool sex, HumanOptionGuild[] options) { this.restrictions = restrictions; this.sex = sex; this.options = options; }
public HumanInformations(ActorRestrictionsInformations restrictions, List <HumanOption> options, bool sex) { m_restrictions = restrictions; m_options = options; m_sex = sex; }
public SetCharacterRestrictionsMessage(double ActorId, ActorRestrictionsInformations Restrictions) { this.ActorId = ActorId; this.Restrictions = Restrictions; }
public SetCharacterRestrictionsMessage(ActorRestrictionsInformations restrictions = null) { Restrictions = restrictions; }
public HumanInformations(ActorRestrictionsInformations restrictions, bool sex, List <HumanOption> options) { Restrictions = restrictions; Sex = sex; Options = options; }